Gambonanza vs Lords Mobile: Kingdom Wars
Gambonanza
Stray Fawn Studio
App Store
$52.9K/mo
~$635.3K/yr · 331K installs
VS
Lords Mobile: Kingdom Wars
IGG SINGAPORE PTE. LTD.
App Store
$828.3K/mo
~$9.94M/yr · 23.6M installs
Revenue winner
Lords Mobile: Kingdom Wars wins
+1465% vs other
Installs winner
Lords Mobile: Kingdom Wars wins
+7010% vs other
MAU winner
Lords Mobile: Kingdom Wars wins
+5039% vs other
Rating winner
Gambonanza wins
+11% vs other
Why Lords Mobile: Kingdom Wars is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Lords Mobile: Kingdom Wars earns roughly 16× more per month than Gambonanza - $828.3K vs $52.9K.
- Subscription model. Lords Mobile: Kingdom Wars runs a $9.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
- Bigger install base. Lords Mobile: Kingdom Wars has ~23.6M lifetime installs vs Gambonanza's ~331K - 71.1× the funnel top.
- More monetization surfaces. Lords Mobile: Kingdom Wars runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Lords Mobile: Kingdom Wars report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$52.9K
▶
$828.3K
Annual revenue (est.)
$635.3K
▶
$9.94M
Lifetime installs (est.)
331K
▶
23.6M
Monthly active users (est.)?
67K
▶
3.4M
App Store rating
4.89★
◀
4.39★
Total ratings
2K
▶
157K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Mar 31, 2016
- Last updated
- Jul 1, 2026
- File size
- 2.05 GB
- Content rating
- 9+
- Version
- 2.197
- Languages
- Arabic, English, French, German, Indonesian, Italian +13 more
Gambonanza trajectory
Lords Mobile: Kingdom Wars trajectory
FAQ
Which makes more money, Gambonanza or Lords Mobile: Kingdom Wars? v
Lords Mobile: Kingdom Wars earns about $828.3K per month, while Gambonanza earns about $52.9K. That is a 15.6× revenue gap (~$775.4K more per month for Lords Mobile: Kingdom Wars). Annual revenue: Gambonanza ≈ $635.3K/year, Lords Mobile: Kingdom Wars ≈ $9.94M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Lords Mobile: Kingdom Wars? v
Lords Mobile: Kingdom Wars leads with about 23.6M estimated downloads vs 331K for Gambonanza - a 71.1× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Lords Mobile: Kingdom Wars's App Store downloads are estimated from 157K ratings.
Are Gambonanza and Lords Mobile: Kingdom Wars in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Lords Mobile: Kingdom Wars offer? v
Gambonanza: no IAP detected on the public listing. Lords Mobile: Kingdom Wars: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Lords Mobile: Kingdom Wars runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Lords Mobile: Kingdom Wars? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Gambonanza 2K ratings, Lords Mobile: Kingdom Wars 157K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Lords Mobile: Kingdom Wars revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $52.9K for Gambonanza and $828.3K for Lords Mobile: Kingdom Wars are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Lords Mobile: Kingdom Wars to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
