Gambonanza vs My Child Lebensborn

Gambonanza

Stray Fawn Studio
App Store
$20.3K/mo
~$243.5K/yr · 127K installs
VS

My Child Lebensborn

Hypotyposis Limited
App Store
$26.5K/mo
~$318.3K/yr · 333K installs
Revenue winner My Child Lebensborn wins +31% vs other
Installs winner My Child Lebensborn wins +162% vs other
MAU winner My Child Lebensborn wins +159% vs other
Rating winner Gambonanza wins +2% vs other

Why My Child Lebensborn is winning

Top 1 reasons - backed by the public App Store / Play Store numbers.

  1. Bigger install base. My Child Lebensborn has ~333K lifetime installs vs Gambonanza's ~127K - 2.6× the funnel top.

Find more apps with this revenue gap · Full My Child Lebensborn report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
My Child Lebensborn
Monthly revenue (est.)?
$20.3K
$26.5K
Annual revenue (est.)
$243.5K
$318.3K
Lifetime installs (est.)
127K
333K
Monthly active users (est.)?
26K
67K
App Store rating
4.91★
4.81★
Total ratings
847
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

My Child Lebensborn

Hypotyposis Limited
App Store
Category
Games
Price
USD2.99
Released
May 18, 2018
Last updated
Oct 21, 2025
File size
619.2 MB
Content rating
12+
Version
2.0.114
Languages
English
View full My Child Lebensborn report →

Gambonanza trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

My Child Lebensborn trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gambonanza or My Child Lebensborn? v
My Child Lebensborn earns about $26.5K per month, while Gambonanza earns about $20.3K. That is a 1.3× revenue gap (~$6.2K more per month for My Child Lebensborn). Annual revenue: Gambonanza ≈ $243.5K/year, My Child Lebensborn ≈ $318.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or My Child Lebensborn? v
My Child Lebensborn leads with about 333K estimated downloads vs 127K for Gambonanza - a 2.6× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. My Child Lebensborn's App Store downloads are estimated from 4K ratings.
Are Gambonanza and My Child Lebensborn in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Gambonanza and My Child Lebensborn have in-app purchases? v
Gambonanza does not appear to offer in-app purchases on its public listing. My Child Lebensborn does not appear to offer in-app purchases. Monetization model: Gambonanza runs "Paid app ($5.99)", My Child Lebensborn runs "Paid app ($2.99)".
Which has better ratings, Gambonanza or My Child Lebensborn? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Gambonanza 729 ratings, My Child Lebensborn 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs My Child Lebensborn revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.3K for Gambonanza and $26.5K for My Child Lebensborn are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or My Child Lebensborn to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.