Gambonanza vs playus: Daily Group Challenge

Gambonanza

Stray Fawn Studio
App Store
$21.3K/mo
~$255.9K/yr · 134K installs
VS

playus: Daily Group Challenge

Dapps Pte. Ltd.
App Store
$42/mo
~$502/yr · 10K installs
Revenue winner Gambonanza wins +50671% vs other
Installs winner Gambonanza wins +1176% vs other
MAU winner Gambonanza wins +1176% vs other
Rating winner playus: Daily Group Challenge wins +0% vs other

Why Gambonanza is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Gambonanza earns roughly 508× more per month than playus: Daily Group Challenge - $21.3K vs $42.
  2. Bigger install base. Gambonanza has ~134K lifetime installs vs playus: Daily Group Challenge's ~10K - 12.8× the funnel top.

Find more apps with this revenue gap · Full Gambonanza report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
playus: Daily Group Challenge
Monthly revenue (est.)?
$21.3K
$42
Annual revenue (est.)
$255.9K
$502
Lifetime installs (est.)
134K
10K
Monthly active users (est.)?
27K
2K
App Store rating
4.90★
4.92★
Total ratings
890
161
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
1 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

playus: Daily Group Challenge

Dapps Pte. Ltd.
App Store
Category
Games
Price
Free
Released
Dec 9, 2025
Last updated
May 4, 2026
File size
130.5 MB
Content rating
4+
Version
1.32
Languages
English, French, German, Italian, Spanish
View full playus: Daily Group Challenge report →

Gambonanza trajectory

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playus: Daily Group Challenge trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gambonanza or playus: Daily Group Challenge? v
Gambonanza earns about $21.3K per month, while playus: Daily Group Challenge earns about $42. That is a 507.7× revenue gap (~$21.3K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $255.9K/year, playus: Daily Group Challenge ≈ $502/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or playus: Daily Group Challenge? v
Gambonanza leads with about 134K estimated downloads vs 10K for playus: Daily Group Challenge - a 12.8× gap. Gambonanza's App Store downloads are estimated from 875 ratings × the standard 1:75 ratio. playus: Daily Group Challenge's App Store downloads are estimated from 154 ratings.
Are Gambonanza and playus: Daily Group Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and playus: Daily Group Challenge offer? v
Gambonanza: no IAP detected on the public listing. playus: Daily Group Challenge: IAP range 1 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; playus: Daily Group Challenge runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or playus: Daily Group Challenge? v
playus: Daily Group Challenge edges ahead with ★ 4.9 vs ★ 4.9 (gap of 0.0 stars). Rating volume: Gambonanza 875 ratings, playus: Daily Group Challenge 154 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs playus: Daily Group Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.3K for Gambonanza and $42 for playus: Daily Group Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or playus: Daily Group Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.