Gambonanza vs Revolver Rush
Gambonanza
Stray Fawn Studio
App Store
$53.0K/mo
~$636.1K/yr · 332K installs
VS
Revolver Rush
Rollic Games
App Store
$22.7K/mo
~$272.2K/yr · 492K installs
Revenue winner
Gambonanza wins
+134% vs other
Installs winner
Revolver Rush wins
+48% vs other
MAU winner
Revolver Rush wins
+41% vs other
Rating winner
Gambonanza wins
+17% vs other
Why Gambonanza is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 2× more per month than Revolver Rush - $53.0K vs $22.7K.
- Better app store reviews. Gambonanza sits at 4.89★ vs 4.17★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$53.0K
◀
$22.7K
Annual revenue (est.)
$636.1K
◀
$272.2K
Lifetime installs (est.)
332K
▶
492K
Monthly active users (est.)?
67K
▶
94K
App Store rating
4.89★
◀
4.17★
Total ratings
2K
▶
6K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Sep 4, 2023
- Last updated
- Jun 26, 2026
- File size
- 293.8 MB
- Content rating
- 9+
- Version
- 5.10.1
- Languages
- English
Gambonanza trajectory
Revolver Rush trajectory
FAQ
Which makes more money, Gambonanza or Revolver Rush? v
Gambonanza earns about $53.0K per month, while Revolver Rush earns about $22.7K. That is a 2.3× revenue gap (~$30.3K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $636.1K/year, Revolver Rush ≈ $272.2K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Revolver Rush? v
Revolver Rush leads with about 492K estimated downloads vs 332K for Gambonanza - a 1.5× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Revolver Rush's App Store downloads are estimated from 6K ratings.
Are Gambonanza and Revolver Rush in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Revolver Rush offer? v
Gambonanza: no IAP detected on the public listing. Revolver Rush: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Revolver Rush runs "Free game · IAP-driven (7 packs + 3 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Revolver Rush? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.2 (gap of 0.7 stars). Rating volume: Gambonanza 2K ratings, Revolver Rush 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Revolver Rush revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $53.0K for Gambonanza and $22.7K for Revolver Rush are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Revolver Rush to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
