Gambonanza vs Rise of Castles: Fire and War

Gambonanza

Stray Fawn Studio
App Store
$52.9K/mo
~$635.3K/yr · 331K installs
VS

Rise of Castles: Fire and War

LONG TECH NETWORK LIMITED
App Store
$112.0K/mo
~$1.34M/yr · 2.2M installs
Revenue winner Rise of Castles: Fire and War wins +112% vs other
Installs winner Rise of Castles: Fire and War wins +550% vs other
MAU winner Rise of Castles: Fire and War wins +521% vs other
Rating winner Gambonanza wins +15% vs other

Why Rise of Castles: Fire and War is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Rise of Castles: Fire and War earns roughly 2× more per month than Gambonanza - $112.0K vs $52.9K.
  2. Subscription model. Rise of Castles: Fire and War runs a $9.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
  3. Bigger install base. Rise of Castles: Fire and War has ~2.2M lifetime installs vs Gambonanza's ~331K - 6.5× the funnel top.
  4. More monetization surfaces. Rise of Castles: Fire and War runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Rise of Castles: Fire and War report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
Rise of Castles: Fire and War
Monthly revenue (est.)?
$52.9K
$112.0K
Annual revenue (est.)
$635.3K
$1.34M
Lifetime installs (est.)
331K
2.2M
Monthly active users (est.)?
67K
416K
App Store rating
4.89★
4.24★
Total ratings
2K
20K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
0 tiers
10 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
Jun 12, 2026
File size
172.4 MB
Content rating
4+
Version
1.2.0
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

Rise of Castles: Fire and War

LONG TECH NETWORK LIMITED
App Store
Category
Games
Price
Free
Released
Oct 20, 2018
Last updated
Jul 2, 2026
File size
1.42 GB
Content rating
12+
Version
26.701.1
Languages
Arabic, Dutch, English, French, German, Indonesian +11 more
View full Rise of Castles: Fire and War report →

Gambonanza trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Rise of Castles: Fire and War trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Gambonanza or Rise of Castles: Fire and War? v
Rise of Castles: Fire and War earns about $112.0K per month, while Gambonanza earns about $52.9K. That is a 2.1× revenue gap (~$59.1K more per month for Rise of Castles: Fire and War). Annual revenue: Gambonanza ≈ $635.3K/year, Rise of Castles: Fire and War ≈ $1.34M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Rise of Castles: Fire and War? v
Rise of Castles: Fire and War leads with about 2.2M estimated downloads vs 331K for Gambonanza - a 6.5× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Rise of Castles: Fire and War's App Store downloads are estimated from 20K ratings.
Are Gambonanza and Rise of Castles: Fire and War in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Rise of Castles: Fire and War offer? v
Gambonanza: no IAP detected on the public listing. Rise of Castles: Fire and War: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Rise of Castles: Fire and War runs "Subscription (~$8.33/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Rise of Castles: Fire and War? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.2 (gap of 0.6 stars). Rating volume: Gambonanza 2K ratings, Rise of Castles: Fire and War 20K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Rise of Castles: Fire and War revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $52.9K for Gambonanza and $112.0K for Rise of Castles: Fire and War are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Rise of Castles: Fire and War to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.