Gambonanza vs Sand Loop
Gambonanza
Stray Fawn Studio
App Store
$67.4K/mo
~$809.0K/yr · 422K installs
VS
Sand Loop
Voodoo
App Store
$15.5K/mo
~$186.5K/yr · 1.9M installs
Revenue winner
Gambonanza wins
+334% vs other
Installs winner
Sand Loop wins
+360% vs other
MAU winner
Sand Loop wins
+344% vs other
Rating winner
Gambonanza wins
+11% vs other
Why Gambonanza is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 4× more per month than Sand Loop - $67.4K vs $15.5K.
- Better app store reviews. Gambonanza sits at 4.89★ vs 4.40★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$67.4K
◀
$15.5K
Annual revenue (est.)
$809.0K
◀
$186.5K
Lifetime installs (est.)
422K
▶
1.9M
Monthly active users (est.)?
85K
▶
379K
App Store rating
4.89★
◀
4.40★
Total ratings
2K
▶
16K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Oct 23, 2025
- Last updated
- Jun 25, 2026
- File size
- 314.6 MB
- Content rating
- 12+
- Version
- 1.5.2
- Languages
- Arabic, English, French, German, Italian, Japanese +5 more
Gambonanza trajectory
Sand Loop trajectory
FAQ
Which makes more money, Gambonanza or Sand Loop? v
Gambonanza earns about $67.4K per month, while Sand Loop earns about $15.5K. That is a 4.3× revenue gap (~$51.9K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $809.0K/year, Sand Loop ≈ $186.5K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Sand Loop? v
Sand Loop leads with about 1.9M estimated downloads vs 422K for Gambonanza - a 4.6× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Sand Loop's App Store downloads are estimated from 16K ratings.
Are Gambonanza and Sand Loop in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Sand Loop offer? v
Gambonanza: no IAP detected on the public listing. Sand Loop: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Sand Loop runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Sand Loop? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Gambonanza 2K ratings, Sand Loop 16K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Sand Loop revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $67.4K for Gambonanza and $15.5K for Sand Loop are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Sand Loop to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
