Gambonanza vs Sea of Conquest: Pirate War
Gambonanza
Stray Fawn Studio
App Store
$20.8K/mo
~$249.3K/yr · 130K installs
VS
Sea of Conquest: Pirate War
FunPlus International AG
App Store
$24.4K/mo
~$293.2K/yr · 464K installs
Revenue winner
Sea of Conquest: Pirate War wins
+18% vs other
Installs winner
Sea of Conquest: Pirate War wins
+257% vs other
MAU winner
Sea of Conquest: Pirate War wins
+245% vs other
Rating winner
Gambonanza wins
+11% vs other
Why Sea of Conquest: Pirate War is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Subscription model. Sea of Conquest: Pirate War runs a $9.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
- Bigger install base. Sea of Conquest: Pirate War has ~464K lifetime installs vs Gambonanza's ~130K - 3.6× the funnel top.
- More monetization surfaces. Sea of Conquest: Pirate War runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Sea of Conquest: Pirate War report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$20.8K
▶
$24.4K
Annual revenue (est.)
$249.3K
▶
$293.2K
Lifetime installs (est.)
130K
▶
464K
Monthly active users (est.)?
26K
▶
91K
App Store rating
4.91★
◀
4.41★
Total ratings
867
▶
6K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- May 1, 2026
- File size
- 166.7 MB
- Content rating
- 4+
- Version
- 1.0.13
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Jan 3, 2024
- Last updated
- Apr 30, 2026
- File size
- 876.4 MB
- Content rating
- 17+
- Version
- 1.1.700
- Languages
- Arabic, Dutch, English, French, German, Indonesian +14 more
Gambonanza trajectory
Sea of Conquest: Pirate War trajectory
FAQ
Which makes more money, Gambonanza or Sea of Conquest: Pirate War? v
Sea of Conquest: Pirate War earns about $24.4K per month, while Gambonanza earns about $20.8K. That is a 1.2× revenue gap (~$3.7K more per month for Sea of Conquest: Pirate War). Annual revenue: Gambonanza ≈ $249.3K/year, Sea of Conquest: Pirate War ≈ $293.2K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Sea of Conquest: Pirate War? v
Sea of Conquest: Pirate War leads with about 464K estimated downloads vs 130K for Gambonanza - a 3.6× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. Sea of Conquest: Pirate War's App Store downloads are estimated from 6K ratings.
Are Gambonanza and Sea of Conquest: Pirate War in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Sea of Conquest: Pirate War offer? v
Gambonanza: no IAP detected on the public listing. Sea of Conquest: Pirate War: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Sea of Conquest: Pirate War runs "Subscription (~$8.33/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Sea of Conquest: Pirate War? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Gambonanza 729 ratings, Sea of Conquest: Pirate War 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Sea of Conquest: Pirate War revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.8K for Gambonanza and $24.4K for Sea of Conquest: Pirate War are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Sea of Conquest: Pirate War to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
