Gambonanza vs Sorcery School
Gambonanza
Stray Fawn Studio
App Store
$53.0K/mo
~$636.1K/yr · 332K installs
VS
Sorcery School
Pretty Simple
App Store
$4.2K/mo
~$50.7K/yr · 528K installs
Revenue winner
Gambonanza wins
+1154% vs other
Installs winner
Sorcery School wins
+59% vs other
MAU winner
Sorcery School wins
+58% vs other
Rating winner
Gambonanza wins
+2% vs other
Why Gambonanza is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 13× more per month than Sorcery School - $53.0K vs $4.2K.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$53.0K
◀
$4.2K
Annual revenue (est.)
$636.1K
◀
$50.7K
Lifetime installs (est.)
332K
▶
528K
Monthly active users (est.)?
67K
▶
106K
App Store rating
4.89★
◀
4.80★
Total ratings
2K
▶
7K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
9 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Oct 9, 2023
- Last updated
- Jul 2, 2026
- File size
- 217.0 MB
- Content rating
- 9+
- Version
- 1.15672.0
- Languages
- English, French, German, Italian, Portuguese, Spanish
Gambonanza trajectory
Sorcery School trajectory
FAQ
Which makes more money, Gambonanza or Sorcery School? v
Gambonanza earns about $53.0K per month, while Sorcery School earns about $4.2K. That is a 12.5× revenue gap (~$48.8K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $636.1K/year, Sorcery School ≈ $50.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Sorcery School? v
Sorcery School leads with about 528K estimated downloads vs 332K for Gambonanza - a 1.6× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Sorcery School's App Store downloads are estimated from 7K ratings.
Are Gambonanza and Sorcery School in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Sorcery School offer? v
Gambonanza: no IAP detected on the public listing. Sorcery School: IAP range 9 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Sorcery School runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Sorcery School? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Gambonanza 2K ratings, Sorcery School 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Sorcery School revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $53.0K for Gambonanza and $4.2K for Sorcery School are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Sorcery School to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
