Gambonanza vs Sorcery School
Gambonanza
Stray Fawn Studio
App Store
$20.8K/mo
~$249.3K/yr · 130K installs
VS
Sorcery School
Pretty Simple
App Store
$4.0K/mo
~$47.6K/yr · 496K installs
Revenue winner
Gambonanza wins
+424% vs other
Installs winner
Sorcery School wins
+281% vs other
MAU winner
Sorcery School wins
+277% vs other
Rating winner
Gambonanza wins
+2% vs other
Why Gambonanza is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 5× more per month than Sorcery School - $20.8K vs $4.0K.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$20.8K
◀
$4.0K
Annual revenue (est.)
$249.3K
◀
$47.6K
Lifetime installs (est.)
130K
▶
496K
Monthly active users (est.)?
26K
▶
100K
App Store rating
4.91★
◀
4.80★
Total ratings
867
▶
6K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- May 1, 2026
- File size
- 166.7 MB
- Content rating
- 4+
- Version
- 1.0.13
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Oct 9, 2023
- Last updated
- Apr 14, 2026
- File size
- 202.8 MB
- Content rating
- 9+
- Version
- 1.14757.0
- Languages
- English, French, German, Italian, Portuguese, Spanish
Gambonanza trajectory
Sorcery School trajectory
FAQ
Which makes more money, Gambonanza or Sorcery School? v
Gambonanza earns about $20.8K per month, while Sorcery School earns about $4.0K. That is a 5.2× revenue gap (~$16.8K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $249.3K/year, Sorcery School ≈ $47.6K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Sorcery School? v
Sorcery School leads with about 496K estimated downloads vs 130K for Gambonanza - a 3.8× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. Sorcery School's App Store downloads are estimated from 6K ratings.
Are Gambonanza and Sorcery School in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Sorcery School offer? v
Gambonanza: no IAP detected on the public listing. Sorcery School: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Sorcery School runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Sorcery School? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Gambonanza 729 ratings, Sorcery School 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Sorcery School revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.8K for Gambonanza and $4.0K for Sorcery School are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Sorcery School to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
