Gambonanza vs Super Mario Run
Gambonanza
Stray Fawn Studio
App Store
$53.0K/mo
~$636.1K/yr · 332K installs
VS
Super Mario Run
Nintendo Co., Ltd.
App Store
$68.5K/mo
~$822.1K/yr · 8.6M installs
Revenue winner
Super Mario Run wins
+29% vs other
Installs winner
Super Mario Run wins
+2481% vs other
MAU winner
Super Mario Run wins
+2276% vs other
Rating winner
Gambonanza wins
+30% vs other
Why Super Mario Run is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Subscription model. Super Mario Run runs a $9.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
- Bigger install base. Super Mario Run has ~8.6M lifetime installs vs Gambonanza's ~332K - 25.8× the funnel top.
→ Find more apps with this revenue gap · Full Super Mario Run report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$53.0K
▶
$68.5K
Annual revenue (est.)
$636.1K
▶
$822.1K
Lifetime installs (est.)
332K
▶
8.6M
Monthly active users (est.)?
67K
▶
1.6M
App Store rating
4.89★
◀
3.76★
Total ratings
2K
▶
78K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.99
IAP tiers detected
0 tiers
▶
1 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Sep 7, 2016
- Last updated
- Jun 24, 2026
- File size
- 439.6 MB
- Content rating
- 4+
- Version
- 3.4.2
- Languages
- Dutch, English, French, German, Italian, Japanese +5 more
Gambonanza trajectory
Super Mario Run trajectory
FAQ
Which makes more money, Gambonanza or Super Mario Run? v
Super Mario Run earns about $68.5K per month, while Gambonanza earns about $53.0K. That is a 1.3× revenue gap (~$15.5K more per month for Super Mario Run). Annual revenue: Gambonanza ≈ $636.1K/year, Super Mario Run ≈ $822.1K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Super Mario Run? v
Super Mario Run leads with about 8.6M estimated downloads vs 332K for Gambonanza - a 25.8× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Super Mario Run's App Store downloads are estimated from 78K ratings.
Are Gambonanza and Super Mario Run in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Super Mario Run offer? v
Gambonanza: no IAP detected on the public listing. Super Mario Run: IAP range 1 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Super Mario Run runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Super Mario Run? v
Gambonanza edges ahead with ★ 4.9 vs ★ 3.8 (gap of 1.1 stars). Rating volume: Gambonanza 2K ratings, Super Mario Run 78K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Super Mario Run revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $53.0K for Gambonanza and $68.5K for Super Mario Run are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Super Mario Run to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
