Gambonanza vs The 1% Club World Challenge
Gambonanza
Stray Fawn Studio
App Store
$21.3K/mo
~$255.9K/yr · 134K installs
VS
The 1% Club World Challenge
Barnstorm Games
App Store
$21/mo
~$255/yr · 400 installs
Revenue winner
Gambonanza wins
+101443% vs other
Installs winner
Gambonanza wins
+33275% vs other
MAU winner
Gambonanza wins
+33111% vs other
Rating winner
The 1% Club World Challenge wins
+2% vs other
Why Gambonanza is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 1015× more per month than The 1% Club World Challenge - $21.3K vs $21.
- Bigger install base. Gambonanza has ~134K lifetime installs vs The 1% Club World Challenge's ~400 - 333.8× the funnel top.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$21.3K
◀
$21
Annual revenue (est.)
$255.9K
◀
$255
Lifetime installs (est.)
134K
◀
400
Monthly active users (est.)?
27K
◀
81.6
App Store rating
4.90★
▶
5.00★
Total ratings
890
◀
2
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- May 1, 2026
- File size
- 166.7 MB
- Content rating
- 4+
- Version
- 1.0.13
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- USD1.99
- Released
- Feb 5, 2026
- Last updated
- Mar 11, 2026
- File size
- 340.5 MB
- Content rating
- 12+
- Version
- 1.0.1
- Languages
- English
Gambonanza trajectory
The 1% Club World Challenge trajectory
FAQ
Which makes more money, Gambonanza or The 1% Club World Challenge? v
Gambonanza earns about $21.3K per month, while The 1% Club World Challenge earns about $21. That is a 1015.4× revenue gap (~$21.3K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $255.9K/year, The 1% Club World Challenge ≈ $255/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or The 1% Club World Challenge? v
Gambonanza leads with about 134K estimated downloads vs 400 for The 1% Club World Challenge - a 333.8× gap. Gambonanza's App Store downloads are estimated from 875 ratings × the standard 1:75 ratio. The 1% Club World Challenge's App Store downloads are estimated from 2 ratings.
Are Gambonanza and The 1% Club World Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Gambonanza and The 1% Club World Challenge have in-app purchases? v
Gambonanza does not appear to offer in-app purchases on its public listing. The 1% Club World Challenge does not appear to offer in-app purchases. Monetization model: Gambonanza runs "Paid app ($5.99)", The 1% Club World Challenge runs "Paid app ($1.99)".
Which has better ratings, Gambonanza or The 1% Club World Challenge? v
The 1% Club World Challenge edges ahead with ★ 5.0 vs ★ 4.9 (gap of 0.1 stars). Rating volume: Gambonanza 875 ratings, The 1% Club World Challenge 2 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs The 1% Club World Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.3K for Gambonanza and $21 for The 1% Club World Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or The 1% Club World Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
