Gambonanza vs The Room Two
Gambonanza
Stray Fawn Studio
App Store
$52.5K/mo
~$630.6K/yr · 329K installs
VS
The Room Two
Fireproof Studios Limited
App Store
$96.6K/mo
~$1.16M/yr · 1.8M installs
Revenue winner
The Room Two wins
+84% vs other
Installs winner
The Room Two wins
+454% vs other
MAU winner
The Room Two wins
+262% vs other
Rating winner
The Room Two wins
+0% vs other
Why The Room Two is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- The Room Two earns roughly 2× more per month than Gambonanza - $96.6K vs $52.5K.
- Bigger install base. The Room Two has ~1.8M lifetime installs vs Gambonanza's ~329K - 5.5× the funnel top.
→ Find more apps with this revenue gap · Full The Room Two report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$52.5K
▶
$96.6K
Annual revenue (est.)
$630.6K
▶
$1.16M
Lifetime installs (est.)
329K
▶
1.8M
Monthly active users (est.)?
66K
▶
240K
App Store rating
4.89★
▶
4.90★
Total ratings
2K
▶
17K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- USD1.99
- Released
- Dec 12, 2013
- Last updated
- May 29, 2018
- File size
- 414.0 MB
- Content rating
- 9+
- Version
- 1.0.5
- Languages
- English
Gambonanza trajectory
The Room Two trajectory
FAQ
Which makes more money, Gambonanza or The Room Two? v
The Room Two earns about $96.6K per month, while Gambonanza earns about $52.5K. That is a 1.8× revenue gap (~$44.1K more per month for The Room Two). Annual revenue: Gambonanza ≈ $630.6K/year, The Room Two ≈ $1.16M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or The Room Two? v
The Room Two leads with about 1.8M estimated downloads vs 329K for Gambonanza - a 5.5× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. The Room Two's App Store downloads are estimated from 17K ratings.
Are Gambonanza and The Room Two in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Gambonanza and The Room Two have in-app purchases? v
Gambonanza does not appear to offer in-app purchases on its public listing. The Room Two does not appear to offer in-app purchases. Monetization model: Gambonanza runs "Paid app ($5.99)", The Room Two runs "Paid app ($1.99)".
Which has better ratings, Gambonanza or The Room Two? v
The Room Two edges ahead with ★ 4.9 vs ★ 4.9 (gap of 0.0 stars). Rating volume: Gambonanza 2K ratings, The Room Two 17K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs The Room Two revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $52.5K for Gambonanza and $96.6K for The Room Two are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or The Room Two to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
