Gambonanza vs Vigor Mahjong
Gambonanza
Stray Fawn Studio
App Store
$53.0K/mo
~$635.5K/yr · 332K installs
VS
Vigor Mahjong
Doodle Mobile Limited
App Store
$142.9K/mo
~$1.71M/yr · 35.7M installs
Revenue winner
Vigor Mahjong wins
+170% vs other
Installs winner
Vigor Mahjong wins
+10672% vs other
MAU winner
Vigor Mahjong wins
+7952% vs other
Rating winner
Gambonanza wins
+1% vs other
Why Vigor Mahjong is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Vigor Mahjong earns roughly 3× more per month than Gambonanza - $142.9K vs $53.0K.
- Bigger install base. Vigor Mahjong has ~35.7M lifetime installs vs Gambonanza's ~332K - 107.7× the funnel top.
→ Find more apps with this revenue gap · Full Vigor Mahjong report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$53.0K
▶
$142.9K
Annual revenue (est.)
$635.5K
▶
$1.71M
Lifetime installs (est.)
332K
▶
35.7M
Monthly active users (est.)?
67K
▶
5.4M
App Store rating
4.89★
◀
4.86★
Total ratings
2K
▶
238K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Feb 27, 2025
- Last updated
- Jul 2, 2026
- File size
- 192.0 MB
- Content rating
- 4+
- Version
- 4.2
- Languages
- English
Gambonanza trajectory
Vigor Mahjong trajectory
FAQ
Which makes more money, Gambonanza or Vigor Mahjong? v
Vigor Mahjong earns about $142.9K per month, while Gambonanza earns about $53.0K. That is a 2.7× revenue gap (~$89.9K more per month for Vigor Mahjong). Annual revenue: Gambonanza ≈ $635.5K/year, Vigor Mahjong ≈ $1.71M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Vigor Mahjong? v
Vigor Mahjong leads with about 35.7M estimated downloads vs 332K for Gambonanza - a 107.7× gap. Gambonanza's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. Vigor Mahjong's App Store downloads are estimated from 238K ratings.
Are Gambonanza and Vigor Mahjong in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Gambonanza and Vigor Mahjong have in-app purchases? v
Gambonanza does not appear to offer in-app purchases on its public listing. Vigor Mahjong does not appear to offer in-app purchases. Monetization model: Gambonanza runs "Paid app ($5.99)", Vigor Mahjong runs "Free casual game · ad-supported (~$0.04/MAU)".
Which has better ratings, Gambonanza or Vigor Mahjong? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.9 (gap of 0.0 stars). Rating volume: Gambonanza 2K ratings, Vigor Mahjong 238K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Vigor Mahjong revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $53.0K for Gambonanza and $142.9K for Vigor Mahjong are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Vigor Mahjong to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
