Gambonanza vs WWE SuperCard - Wrestling Game
Gambonanza
Stray Fawn Studio
App Store
$20.3K/mo
~$243.5K/yr · 127K installs
VS
WWE SuperCard - Wrestling Game
2K
App Store
$546.9K/mo
~$6.56M/yr · 8.5M installs
Revenue winner
WWE SuperCard - Wrestling Game wins
+2595% vs other
Installs winner
WWE SuperCard - Wrestling Game wins
+6604% vs other
MAU winner
WWE SuperCard - Wrestling Game wins
+6538% vs other
Rating winner
Gambonanza wins
+3% vs other
Why WWE SuperCard - Wrestling Game is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- WWE SuperCard - Wrestling Game earns roughly 27× more per month than Gambonanza - $546.9K vs $20.3K.
- Bigger install base. WWE SuperCard - Wrestling Game has ~8.5M lifetime installs vs Gambonanza's ~127K - 67.0× the funnel top.
- More monetization surfaces. WWE SuperCard - Wrestling Game runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full WWE SuperCard - Wrestling Game report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$20.3K
▶
$546.9K
Annual revenue (est.)
$243.5K
▶
$6.56M
Lifetime installs (est.)
127K
▶
8.5M
Monthly active users (est.)?
26K
▶
1.7M
App Store rating
4.91★
◀
4.77★
Total ratings
847
▶
77K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
▶
10 tiers
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- May 1, 2026
- File size
- 166.7 MB
- Content rating
- 4+
- Version
- 1.0.13
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
- Category
- Games
- Price
- Free
- Released
- Aug 14, 2014
- Last updated
- May 6, 2026
- File size
- 463.0 MB
- Content rating
- 12+
- Version
- 12.13.12083079
- Languages
- English, French, German, Italian, Japanese, Korean +3 more
Gambonanza trajectory
WWE SuperCard - Wrestling Game trajectory
FAQ
Which makes more money, Gambonanza or WWE SuperCard - Wrestling Game? v
WWE SuperCard - Wrestling Game earns about $546.9K per month, while Gambonanza earns about $20.3K. That is a 26.9× revenue gap (~$526.6K more per month for WWE SuperCard - Wrestling Game). Annual revenue: Gambonanza ≈ $243.5K/year, WWE SuperCard - Wrestling Game ≈ $6.56M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or WWE SuperCard - Wrestling Game? v
WWE SuperCard - Wrestling Game leads with about 8.5M estimated downloads vs 127K for Gambonanza - a 67.0× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. WWE SuperCard - Wrestling Game's App Store downloads are estimated from 77K ratings.
Are Gambonanza and WWE SuperCard - Wrestling Game in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and WWE SuperCard - Wrestling Game offer? v
Gambonanza: no IAP detected on the public listing. WWE SuperCard - Wrestling Game: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; WWE SuperCard - Wrestling Game runs "Free + one-time IAP (10 tiers)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or WWE SuperCard - Wrestling Game? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Gambonanza 729 ratings, WWE SuperCard - Wrestling Game 77K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs WWE SuperCard - Wrestling Game revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.3K for Gambonanza and $546.9K for WWE SuperCard - Wrestling Game are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or WWE SuperCard - Wrestling Game to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
