Gold and Goblins: Mining Games vs Melon Sandbox
Gold and Goblins: Mining Games
AppQuantum
Google Play
$336.9K/mo
~$4.04M/yr · 54.9M installs
VS
Melon Sandbox
playducky.com
Google Play
$639.7K/mo
~$7.68M/yr · 99.2M installs
Revenue winner
Melon Sandbox wins
+90% vs other
Installs winner
Melon Sandbox wins
+81% vs other
MAU winner
Melon Sandbox wins
+90% vs other
Rating winner
Melon Sandbox wins
+17% vs other
Why Melon Sandbox is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Melon Sandbox earns roughly 2× more per month than Gold and Goblins: Mining Games - $639.7K vs $336.9K.
- Aggressive pricing. Melon Sandbox undercuts at $11.29/mo vs $15.45/mo - converts a higher % of free users.
- Bigger install base. Melon Sandbox has ~99.2M lifetime installs vs Gold and Goblins: Mining Games's ~54.9M - 1.8× the funnel top.
- Better app store reviews. Melon Sandbox sits at 4.65★ vs 3.98★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Melon Sandbox report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$336.9K
▶
$639.7K
Annual revenue (est.)
$4.04M
▶
$7.68M
Lifetime installs (est.)
54.9M
▶
99.2M
Monthly active users (est.)?
3.1M
▶
6.0M
App Store rating
3.98★
▶
4.65★
Total ratings
491K
▶
1.1M
US grossing rank
-
=
-
Cheapest monthly sub
$15.45
◀
$11.29
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- Free
- Released
- Sep 16, 2020
- Last updated
- Dec 18, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.47.0
- Languages
- -
- Category
- Simulation
- Price
- Free
- Released
- Dec 23, 2022
- Last updated
- May 8, 2026
- File size
- -
- Content rating
- Teen
- Version
- 35.4
- Languages
- -
Gold and Goblins: Mining Games trajectory
Melon Sandbox trajectory
FAQ
Which makes more money, Gold and Goblins: Mining Games or Melon Sandbox? v
Melon Sandbox earns about $639.7K per month, while Gold and Goblins: Mining Games earns about $336.9K. That is a 1.9× revenue gap (~$302.8K more per month for Melon Sandbox). Annual revenue: Gold and Goblins: Mining Games ≈ $4.04M/year, Melon Sandbox ≈ $7.68M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gold and Goblins: Mining Games or Melon Sandbox? v
Melon Sandbox leads with about 99.2M estimated downloads vs 54.9M for Gold and Goblins: Mining Games - a 1.8× gap. Gold and Goblins: Mining Games reports 50,000,000+ installs on Google Play. Melon Sandbox reports 50,000,000+ installs on Google Play.
Are Gold and Goblins: Mining Games and Melon Sandbox in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gold and Goblins: Mining Games and Melon Sandbox offer? v
Gold and Goblins: Mining Games: IAP range $1.99 - $119.99 per item. Melon Sandbox: IAP range $0.49 - $259.99 per item. Gold and Goblins: Mining Games runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Melon Sandbox runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gold and Goblins: Mining Games or Melon Sandbox? v
Melon Sandbox edges ahead with ★ 4.6 vs ★ 4.0 (gap of 0.7 stars). Rating volume: Gold and Goblins: Mining Games 26K ratings, Melon Sandbox 48K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gold and Goblins: Mining Games vs Melon Sandbox revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $336.9K for Gold and Goblins: Mining Games and $639.7K for Melon Sandbox are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gold and Goblins: Mining Games or Melon Sandbox to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
