Gold and Goblins: Mining Games vs TheoTown: City Builder
Gold and Goblins: Mining Games
AppQuantum
Google Play
$336.9K/mo
~$4.04M/yr · 54.9M installs
VS
TheoTown: City Builder
blueflower
Google Play
$180.7K/mo
~$2.17M/yr · 27.9M installs
Revenue winner
Gold and Goblins: Mining Games wins
+86% vs other
Installs winner
Gold and Goblins: Mining Games wins
+97% vs other
MAU winner
Gold and Goblins: Mining Games wins
+87% vs other
Rating winner
TheoTown: City Builder wins
+19% vs other
Why Gold and Goblins: Mining Games is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Gold and Goblins: Mining Games earns roughly 2× more per month than TheoTown: City Builder - $336.9K vs $180.7K.
- Premium pricing. Gold and Goblins: Mining Games charges $15.45/mo vs TheoTown: City Builder's $8.32/mo - higher ARPU per converted user.
- Bigger install base. Gold and Goblins: Mining Games has ~54.9M lifetime installs vs TheoTown: City Builder's ~27.9M - 2.0× the funnel top.
→ Find more apps with this revenue gap · Full Gold and Goblins: Mining Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$336.9K
◀
$180.7K
Annual revenue (est.)
$4.04M
◀
$2.17M
Lifetime installs (est.)
54.9M
◀
27.9M
Monthly active users (est.)?
3.1M
◀
1.7M
App Store rating
3.98★
▶
4.73★
Total ratings
491K
▶
770K
US grossing rank
-
=
-
Cheapest monthly sub
$15.45
◀
$8.32
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- Free
- Released
- Sep 16, 2020
- Last updated
- Dec 18, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.47.0
- Languages
- -
- Category
- Simulation
- Price
- Free
- Released
- Apr 11, 2015
- Last updated
- May 4, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.12.73a
- Languages
- -
Gold and Goblins: Mining Games trajectory
TheoTown: City Builder trajectory
FAQ
Which makes more money, Gold and Goblins: Mining Games or TheoTown: City Builder? v
Gold and Goblins: Mining Games earns about $336.9K per month, while TheoTown: City Builder earns about $180.7K. That is a 1.9× revenue gap (~$156.2K more per month for Gold and Goblins: Mining Games). Annual revenue: Gold and Goblins: Mining Games ≈ $4.04M/year, TheoTown: City Builder ≈ $2.17M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gold and Goblins: Mining Games or TheoTown: City Builder? v
Gold and Goblins: Mining Games leads with about 54.9M estimated downloads vs 27.9M for TheoTown: City Builder - a 2.0× gap. Gold and Goblins: Mining Games reports 50,000,000+ installs on Google Play. TheoTown: City Builder reports 10,000,000+ installs on Google Play.
Are Gold and Goblins: Mining Games and TheoTown: City Builder in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gold and Goblins: Mining Games and TheoTown: City Builder offer? v
Gold and Goblins: Mining Games: IAP range $1.99 - $119.99 per item. TheoTown: City Builder: IAP range $0.99 - $69.99 per item. Gold and Goblins: Mining Games runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; TheoTown: City Builder runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gold and Goblins: Mining Games or TheoTown: City Builder? v
TheoTown: City Builder edges ahead with ★ 4.7 vs ★ 4.0 (gap of 0.8 stars). Rating volume: Gold and Goblins: Mining Games 26K ratings, TheoTown: City Builder 14K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gold and Goblins: Mining Games vs TheoTown: City Builder revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $336.9K for Gold and Goblins: Mining Games and $180.7K for TheoTown: City Builder are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gold and Goblins: Mining Games or TheoTown: City Builder to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
