Grand Theft Auto III vs Subway Surfers City
Grand Theft Auto III
Rockstar Games
Google Play
$134.2K/mo
~$1.61M/yr · 2.2M installs
VS
Subway Surfers City
SYBO Games
Google Play
$106.5K/mo
~$1.28M/yr · 27.8M installs
Revenue winner
Grand Theft Auto III wins
+26% vs other
Installs winner
Subway Surfers City wins
+1141% vs other
MAU winner
Subway Surfers City wins
+704% vs other
Rating winner
Subway Surfers City wins
+35% vs other
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$134.2K
◀
$106.5K
Annual revenue (est.)
$1.61M
◀
$1.28M
Lifetime installs (est.)
2.2M
▶
27.8M
Monthly active users (est.)?
121K
▶
973K
App Store rating
3.49★
▶
4.70★
Total ratings
114K
▶
284K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- USD4.99
- Released
- Dec 14, 2011
- Last updated
- Mar 9, 2026
- File size
- -
- Content rating
- Mature 17+
- Version
- 1.10.106
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Feb 25, 2026
- Last updated
- May 1, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 2.1.0
- Languages
- -
Grand Theft Auto III trajectory
Subway Surfers City trajectory
FAQ
Which makes more money, Grand Theft Auto III or Subway Surfers City? v
Grand Theft Auto III earns about $134.2K per month, while Subway Surfers City earns about $106.5K. That is a 1.3× revenue gap (~$27.7K more per month for Grand Theft Auto III). Annual revenue: Grand Theft Auto III ≈ $1.61M/year, Subway Surfers City ≈ $1.28M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Grand Theft Auto III or Subway Surfers City? v
Subway Surfers City leads with about 27.8M estimated downloads vs 2.2M for Grand Theft Auto III - a 12.4× gap. Grand Theft Auto III reports 1,000,000+ installs on Google Play. Subway Surfers City reports 10,000,000+ installs on Google Play.
Are Grand Theft Auto III and Subway Surfers City in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Grand Theft Auto III and Subway Surfers City offer? v
Grand Theft Auto III: IAP range $4.99 per item. Subway Surfers City: IAP range $0.99 - $99.99 per item. Grand Theft Auto III runs a "Paid app ($4.99)" monetization model; Subway Surfers City runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Grand Theft Auto III or Subway Surfers City? v
Subway Surfers City edges ahead with ★ 4.7 vs ★ 3.5 (gap of 1.2 stars). Rating volume: Grand Theft Auto III 23K ratings, Subway Surfers City 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Grand Theft Auto III vs Subway Surfers City revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $134.2K for Grand Theft Auto III and $106.5K for Subway Surfers City are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Grand Theft Auto III or Subway Surfers City to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
