Instant Armory vs Space RPG 4
Instant Armory
TrapStreet Studios
Google Play
$2.5K/mo
~$30.5K/yr · 157K installs
VS
Space RPG 4
Esaptonor
Google Play
$397/mo
~$4.8K/yr · 13K installs
Revenue winner
Instant Armory wins
+540% vs other
Installs winner
Instant Armory wins
+1081% vs other
MAU winner
Instant Armory wins
+781% vs other
Rating winner
Space RPG 4 wins
+1% vs other
Why Instant Armory is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Instant Armory earns roughly 6× more per month than Space RPG 4 - $2.5K vs $397.
- Subscription model. Instant Armory runs a $2.42/mo subscription that compounds; Space RPG 4 relies on one-shot IAP or ads.
- Bigger install base. Instant Armory has ~157K lifetime installs vs Space RPG 4's ~13K - 11.8× the funnel top.
→ Find more apps with this revenue gap · Full Instant Armory report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$2.5K
◀
$397
Annual revenue (est.)
$30.5K
◀
$4.8K
Lifetime installs (est.)
157K
◀
13K
Monthly active users (est.)?
24K
◀
3K
App Store rating
4.74★
▶
4.79★
Total ratings
980
▶
2K
US grossing rank
-
=
-
Cheapest monthly sub
$2.42
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- Free
- Released
- Sep 27, 2023
- Last updated
- Apr 21, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.40.111
- Languages
- -
- Category
- Role Playing
- Price
- USD2.49
- Released
- Dec 20, 2021
- Last updated
- Mar 28, 2026
- File size
- -
- Content rating
- Teen
- Version
- 0.998
- Languages
- -
Instant Armory trajectory
Space RPG 4 trajectory
FAQ
Which makes more money, Instant Armory or Space RPG 4? v
Instant Armory earns about $2.5K per month, while Space RPG 4 earns about $397. That is a 6.4× revenue gap (~$2.1K more per month for Instant Armory). Annual revenue: Instant Armory ≈ $30.5K/year, Space RPG 4 ≈ $4.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Instant Armory or Space RPG 4? v
Instant Armory leads with about 157K estimated downloads vs 13K for Space RPG 4 - a 11.8× gap. Instant Armory reports 100,000+ installs on Google Play. Space RPG 4 reports 10,000+ installs on Google Play.
Are Instant Armory and Space RPG 4 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Instant Armory and Space RPG 4 offer? v
Instant Armory: IAP range $0.49 - $11.99 per item. Space RPG 4: no IAP detected on the public listing. Instant Armory runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Space RPG 4 runs "Paid app ($2.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Instant Armory or Space RPG 4? v
Space RPG 4 edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Instant Armory 120 ratings, Space RPG 4 409 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Instant Armory vs Space RPG 4 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.5K for Instant Armory and $397 for Space RPG 4 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Instant Armory or Space RPG 4 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
