Kooply Run™: Play and Create! vs Subway Princess Runner
Kooply Run™: Play and Create!
KOOPLY
Google Play
$82.3K/mo
~$987.9K/yr · 78.6M installs
VS
Subway Princess Runner
Ivy
Google Play
$385.9K/mo
~$4.63M/yr · 786.1M installs
Revenue winner
Subway Princess Runner wins
+369% vs other
Installs winner
Subway Princess Runner wins
+901% vs other
MAU winner
Subway Princess Runner wins
+366% vs other
Rating winner
Subway Princess Runner wins
+1% vs other
Why Subway Princess Runner is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Subway Princess Runner earns roughly 5× more per month than Kooply Run™: Play and Create! - $385.9K vs $82.3K.
- Premium pricing. Subway Princess Runner charges $9.95/mo vs Kooply Run™: Play and Create!'s $7.00/mo - higher ARPU per converted user.
- Bigger install base. Subway Princess Runner has ~786.1M lifetime installs vs Kooply Run™: Play and Create!'s ~78.6M - 10.0× the funnel top.
→ Find more apps with this revenue gap · Full Subway Princess Runner report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$82.3K
▶
$385.9K
Annual revenue (est.)
$987.9K
▶
$4.63M
Lifetime installs (est.)
78.6M
▶
786.1M
Monthly active users (est.)?
4.6M
▶
21.2M
App Store rating
4.30★
▶
4.35★
Total ratings
219K
▶
2.0M
US grossing rank
-
=
-
Cheapest monthly sub
$7.00
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Arcade
- Price
- Free
- Released
- Mar 14, 2024
- Last updated
- Jul 1, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 2.183
- Languages
- -
- Category
- Arcade
- Price
- Free
- Released
- Jun 2, 2017
- Last updated
- Jun 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- 8.5.8
- Languages
- -
Kooply Run™: Play and Create! trajectory
Subway Princess Runner trajectory
FAQ
Which makes more money, Kooply Run™: Play and Create! or Subway Princess Runner? v
Subway Princess Runner earns about $385.9K per month, while Kooply Run™: Play and Create! earns about $82.3K. That is a 4.7× revenue gap (~$303.5K more per month for Subway Princess Runner). Annual revenue: Kooply Run™: Play and Create! ≈ $987.9K/year, Subway Princess Runner ≈ $4.63M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kooply Run™: Play and Create! or Subway Princess Runner? v
Subway Princess Runner leads with about 786.1M estimated downloads vs 78.6M for Kooply Run™: Play and Create! - a 10.0× gap. Kooply Run™: Play and Create! reports 50,000,000+ installs on Google Play. Subway Princess Runner reports 500,000,000+ installs on Google Play.
Are Kooply Run™: Play and Create! and Subway Princess Runner in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kooply Run™: Play and Create! and Subway Princess Runner offer? v
Kooply Run™: Play and Create!: IAP range $0.49 - $99.99 per item. Subway Princess Runner: IAP range $0.99 - $99.99 per item. Kooply Run™: Play and Create! runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Subway Princess Runner runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kooply Run™: Play and Create! or Subway Princess Runner? v
Subway Princess Runner edges ahead with ★ 4.4 vs ★ 4.3 (gap of 0.1 stars). Rating volume: Kooply Run™: Play and Create! 243 ratings, Subway Princess Runner 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kooply Run™: Play and Create! vs Subway Princess Runner revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $82.3K for Kooply Run™: Play and Create! and $385.9K for Subway Princess Runner are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kooply Run™: Play and Create! or Subway Princess Runner to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
