Kooply Run™: Play and Create! vs Paper.io 2

Kooply Run™: Play and Create!

KOOPLY
Google Play
$82.2K/mo
~$986.8K/yr · 78.6M installs
VS

Paper.io 2

VOODOO
Google Play
$217.6K/mo
~$2.61M/yr · 452.1M installs
Revenue winner Paper.io 2 wins +165% vs other
Installs winner Paper.io 2 wins +476% vs other
MAU winner Paper.io 2 wins +168% vs other
Rating winner Kooply Run™: Play and Create! wins +5% vs other

Why Paper.io 2 is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Paper.io 2 earns roughly 3× more per month than Kooply Run™: Play and Create! - $217.6K vs $82.2K.
  2. Aggressive pricing. Paper.io 2 undercuts at $6.48/mo vs $7.00/mo - converts a higher % of free users.
  3. Bigger install base. Paper.io 2 has ~452.1M lifetime installs vs Kooply Run™: Play and Create!'s ~78.6M - 5.8× the funnel top.

Find more apps with this revenue gap · Full Paper.io 2 report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Kooply Run™: Play and Create!
vs
Paper.io 2
Monthly revenue (est.)?
$82.2K
$217.6K
Annual revenue (est.)
$986.8K
$2.61M
Lifetime installs (est.)
78.6M
452.1M
Monthly active users (est.)?
4.6M
12.2M
App Store rating
4.29★
4.09★
Total ratings
218K
2.5M
US grossing rank
-
=
-
Cheapest monthly sub
$7.00
$6.48
IAP tiers detected
0 tiers
=
0 tiers

Kooply Run™: Play and Create!

KOOPLY
Google Play
Category
Arcade
Price
Free
Released
Mar 14, 2024
Last updated
Jun 24, 2026
File size
-
Content rating
Everyone
Version
2.182
Languages
-
View full Kooply Run™: Play and Create! report →

Paper.io 2

VOODOO
Google Play
Category
Arcade
Price
Free
Released
Sep 13, 2018
Last updated
Jun 30, 2026
File size
-
Content rating
Everyone
Version
4.33.0
Languages
-
View full Paper.io 2 report →

Kooply Run™: Play and Create! trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Paper.io 2 trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Kooply Run™: Play and Create! or Paper.io 2? v
Paper.io 2 earns about $217.6K per month, while Kooply Run™: Play and Create! earns about $82.2K. That is a 2.6× revenue gap (~$135.3K more per month for Paper.io 2). Annual revenue: Kooply Run™: Play and Create! ≈ $986.8K/year, Paper.io 2 ≈ $2.61M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kooply Run™: Play and Create! or Paper.io 2? v
Paper.io 2 leads with about 452.1M estimated downloads vs 78.6M for Kooply Run™: Play and Create! - a 5.8× gap. Kooply Run™: Play and Create! reports 50,000,000+ installs on Google Play. Paper.io 2 reports 100,000,000+ installs on Google Play.
Are Kooply Run™: Play and Create! and Paper.io 2 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kooply Run™: Play and Create! and Paper.io 2 offer? v
Kooply Run™: Play and Create!: IAP range $0.49 - $99.99 per item. Paper.io 2: IAP range $0.84 - $49.99 per item. Kooply Run™: Play and Create! runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Paper.io 2 runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kooply Run™: Play and Create! or Paper.io 2? v
Kooply Run™: Play and Create! edges ahead with ★ 4.3 vs ★ 4.1 (gap of 0.2 stars). Rating volume: Kooply Run™: Play and Create! 242 ratings, Paper.io 2 140K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kooply Run™: Play and Create! vs Paper.io 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $82.2K for Kooply Run™: Play and Create! and $217.6K for Paper.io 2 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kooply Run™: Play and Create! or Paper.io 2 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.