Kooply Run™: Play and Create! vs Paper.io 2

Kooply Run™: Play and Create!

KOOPLY
Google Play
$44.3K/mo
~$531.0K/yr · 70.3M installs
VS

Paper.io 2

VOODOO
Google Play
$124.3K/mo
~$1.49M/yr · 437.6M installs
Revenue winner Paper.io 2 wins +181% vs other
Installs winner Paper.io 2 wins +523% vs other
MAU winner Paper.io 2 wins +185% vs other
Rating winner Kooply Run™: Play and Create! wins +11% vs other

Why Paper.io 2 is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Paper.io 2 earns roughly 3× more per month than Kooply Run™: Play and Create! - $124.3K vs $44.3K.
  2. Aggressive pricing. Paper.io 2 undercuts at $6.48/mo vs $7.00/mo - converts a higher % of free users.
  3. Bigger install base. Paper.io 2 has ~437.6M lifetime installs vs Kooply Run™: Play and Create!'s ~70.3M - 6.2× the funnel top.

Find more apps with this revenue gap · Full Paper.io 2 report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Kooply Run™: Play and Create!
vs
Paper.io 2
Monthly revenue (est.)?
$44.3K
$124.3K
Annual revenue (est.)
$531.0K
$1.49M
Lifetime installs (est.)
70.3M
437.6M
Monthly active users (est.)?
2.5M
7.0M
App Store rating
4.52★
4.06★
Total ratings
184K
2.4M
US grossing rank
-
=
-
Cheapest monthly sub
$7.00
$6.48
IAP tiers detected
0 tiers
=
0 tiers

Kooply Run™: Play and Create!

KOOPLY
Google Play
Category
Arcade
Price
Free
Released
Mar 14, 2024
Last updated
May 6, 2026
File size
-
Content rating
Everyone
Version
2.175
Languages
-
View full Kooply Run™: Play and Create! report →

Paper.io 2

VOODOO
Google Play
Category
Arcade
Price
Free
Released
Sep 13, 2018
Last updated
May 4, 2026
File size
-
Content rating
Everyone
Version
4.30.1
Languages
-
View full Paper.io 2 report →

Kooply Run™: Play and Create! trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Paper.io 2 trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Kooply Run™: Play and Create! or Paper.io 2? v
Paper.io 2 earns about $124.3K per month, while Kooply Run™: Play and Create! earns about $44.3K. That is a 2.8× revenue gap (~$80.1K more per month for Paper.io 2). Annual revenue: Kooply Run™: Play and Create! ≈ $531.0K/year, Paper.io 2 ≈ $1.49M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Kooply Run™: Play and Create! or Paper.io 2? v
Paper.io 2 leads with about 437.6M estimated downloads vs 70.3M for Kooply Run™: Play and Create! - a 6.2× gap. Kooply Run™: Play and Create! reports 50,000,000+ installs on Google Play. Paper.io 2 reports 100,000,000+ installs on Google Play.
Are Kooply Run™: Play and Create! and Paper.io 2 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Kooply Run™: Play and Create! and Paper.io 2 offer? v
Kooply Run™: Play and Create!: IAP range $0.49 - $99.99 per item. Paper.io 2: IAP range $0.84 - $49.99 per item. Kooply Run™: Play and Create! runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Paper.io 2 runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Kooply Run™: Play and Create! or Paper.io 2? v
Kooply Run™: Play and Create! edges ahead with ★ 4.5 vs ★ 4.1 (gap of 0.5 stars). Rating volume: Kooply Run™: Play and Create! 212 ratings, Paper.io 2 139K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Kooply Run™: Play and Create! vs Paper.io 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $44.3K for Kooply Run™: Play and Create! and $124.3K for Paper.io 2 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Kooply Run™: Play and Create! or Paper.io 2 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.