Last Fortress: Underground vs League of Legends: Wild Rift
Last Fortress: Underground
LIFE GAME PTE. LTD.
Google Play
$143.5K/mo
~$1.72M/yr · 23.7M installs
VS
League of Legends: Wild Rift
Riot Games, Inc
Google Play
$447.2K/mo
~$5.37M/yr · 76.8M installs
Revenue winner
League of Legends: Wild Rift wins
+212% vs other
Installs winner
League of Legends: Wild Rift wins
+224% vs other
MAU winner
League of Legends: Wild Rift wins
+213% vs other
Rating winner
Last Fortress: Underground wins
+16% vs other
Why League of Legends: Wild Rift is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- League of Legends: Wild Rift earns roughly 3× more per month than Last Fortress: Underground - $447.2K vs $143.5K.
- Premium pricing. League of Legends: Wild Rift charges $14.11/mo vs Last Fortress: Underground's $9.95/mo - higher ARPU per converted user.
- Bigger install base. League of Legends: Wild Rift has ~76.8M lifetime installs vs Last Fortress: Underground's ~23.7M - 3.2× the funnel top.
→ Find more apps with this revenue gap · Full League of Legends: Wild Rift report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$143.5K
▶
$447.2K
Annual revenue (est.)
$1.72M
▶
$5.37M
Lifetime installs (est.)
23.7M
▶
76.8M
Monthly active users (est.)?
1.3M
▶
4.1M
App Store rating
3.81★
◀
3.29★
Total ratings
430K
▶
2.4M
US grossing rank
-
=
-
Cheapest monthly sub
$9.95
▶
$14.11
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- Free
- Released
- Nov 4, 2020
- Last updated
- Apr 28, 2026
- File size
- -
- Content rating
- Teen
- Version
- 26.0402.001
- Languages
- -
- Category
- Strategy
- Price
- Free
- Released
- Mar 28, 2021
- Last updated
- Mar 27, 2026
- File size
- -
- Content rating
- Teen
- Version
- 7.1.0.9849
- Languages
- -
Last Fortress: Underground trajectory
League of Legends: Wild Rift trajectory
FAQ
Which makes more money, Last Fortress: Underground or League of Legends: Wild Rift? v
League of Legends: Wild Rift earns about $447.2K per month, while Last Fortress: Underground earns about $143.5K. That is a 3.1× revenue gap (~$303.7K more per month for League of Legends: Wild Rift). Annual revenue: Last Fortress: Underground ≈ $1.72M/year, League of Legends: Wild Rift ≈ $5.37M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Last Fortress: Underground or League of Legends: Wild Rift? v
League of Legends: Wild Rift leads with about 76.8M estimated downloads vs 23.7M for Last Fortress: Underground - a 3.2× gap. Last Fortress: Underground reports 10,000,000+ installs on Google Play. League of Legends: Wild Rift reports 50,000,000+ installs on Google Play.
Are Last Fortress: Underground and League of Legends: Wild Rift in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Last Fortress: Underground and League of Legends: Wild Rift offer? v
Last Fortress: Underground: IAP range $0.99 - $99.99 per item. League of Legends: Wild Rift: IAP range $1.99 - $99.99 per item. Last Fortress: Underground runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; League of Legends: Wild Rift runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Last Fortress: Underground or League of Legends: Wild Rift? v
Last Fortress: Underground edges ahead with ★ 3.8 vs ★ 3.3 (gap of 0.5 stars). Rating volume: Last Fortress: Underground 19K ratings, League of Legends: Wild Rift 33K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Last Fortress: Underground vs League of Legends: Wild Rift revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $143.5K for Last Fortress: Underground and $447.2K for League of Legends: Wild Rift are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Last Fortress: Underground or League of Legends: Wild Rift to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
