Last Land: Kingdom Conquest vs The Seven Deadly Sins: Origin
Last Land: Kingdom Conquest
LEME TECHNOLOGY CO., LIMITED
App Store
$6.8K/mo
~$82.1K/yr · 147K installs
VS
The Seven Deadly Sins: Origin
Netmarble Corporation
App Store
$21.8K/mo
~$261.9K/yr · 458K installs
Revenue winner
The Seven Deadly Sins: Origin wins
+219% vs other
Installs winner
The Seven Deadly Sins: Origin wins
+212% vs other
MAU winner
The Seven Deadly Sins: Origin wins
+219% vs other
Rating winner
The Seven Deadly Sins: Origin wins
+7% vs other
Why The Seven Deadly Sins: Origin is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- The Seven Deadly Sins: Origin earns roughly 3× more per month than Last Land: Kingdom Conquest - $21.8K vs $6.8K.
- Aggressive pricing. The Seven Deadly Sins: Origin undercuts at $9.99/mo vs $12.99/mo - converts a higher % of free users.
- Bigger install base. The Seven Deadly Sins: Origin has ~458K lifetime installs vs Last Land: Kingdom Conquest's ~147K - 3.1× the funnel top.
→ Find more apps with this revenue gap · Full The Seven Deadly Sins: Origin report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.8K
▶
$21.8K
Annual revenue (est.)
$82.1K
▶
$261.9K
Lifetime installs (est.)
147K
▶
458K
Monthly active users (est.)?
28K
▶
91K
App Store rating
4.32★
▶
4.61★
Total ratings
2K
▶
4K
US grossing rank
-
=
-
Cheapest monthly sub
$12.99
◀
$9.99
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Mar 3, 2019
- Last updated
- Jun 15, 2026
- File size
- 427.5 MB
- Content rating
- 17+
- Version
- 4.2.1
- Languages
- Arabic, Czech, English, French, German, Italian +10 more
- Category
- Games
- Price
- Free
- Released
- Mar 23, 2026
- Last updated
- Jul 2, 2026
- File size
- 3.61 GB
- Content rating
- 12+
- Version
- 0.38.0
- Languages
- English, French, German, Indonesian, Italian, Japanese +7 more
Last Land: Kingdom Conquest trajectory
The Seven Deadly Sins: Origin trajectory
FAQ
Which makes more money, Last Land: Kingdom Conquest or The Seven Deadly Sins: Origin? v
The Seven Deadly Sins: Origin earns about $21.8K per month, while Last Land: Kingdom Conquest earns about $6.8K. That is a 3.2× revenue gap (~$15.0K more per month for The Seven Deadly Sins: Origin). Annual revenue: Last Land: Kingdom Conquest ≈ $82.1K/year, The Seven Deadly Sins: Origin ≈ $261.9K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Last Land: Kingdom Conquest or The Seven Deadly Sins: Origin? v
The Seven Deadly Sins: Origin leads with about 458K estimated downloads vs 147K for Last Land: Kingdom Conquest - a 3.1× gap. Last Land: Kingdom Conquest's App Store downloads are estimated from 2K ratings × the standard 1:75 ratio. The Seven Deadly Sins: Origin's App Store downloads are estimated from 4K ratings.
Are Last Land: Kingdom Conquest and The Seven Deadly Sins: Origin in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Last Land: Kingdom Conquest and The Seven Deadly Sins: Origin offer? v
Last Land: Kingdom Conquest: IAP range 10 tiers detected. The Seven Deadly Sins: Origin: IAP range 10 tiers detected. Last Land: Kingdom Conquest runs a "Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)" monetization model; The Seven Deadly Sins: Origin runs "Free game · IAP-driven (8 packs + 2 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Last Land: Kingdom Conquest or The Seven Deadly Sins: Origin? v
The Seven Deadly Sins: Origin edges ahead with ★ 4.6 vs ★ 4.3 (gap of 0.3 stars). Rating volume: Last Land: Kingdom Conquest 2K ratings, The Seven Deadly Sins: Origin 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Last Land: Kingdom Conquest vs The Seven Deadly Sins: Origin revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.8K for Last Land: Kingdom Conquest and $21.8K for The Seven Deadly Sins: Origin are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Last Land: Kingdom Conquest or The Seven Deadly Sins: Origin to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
