League of Legends: Wild Rift vs Total War: MEDIEVAL II
League of Legends: Wild Rift
Riot Games, Inc
Google Play
$450.0K/mo
~$5.40M/yr · 77.4M installs
VS
Total War: MEDIEVAL II
Feral Interactive
Google Play
$28.0K/mo
~$335.9K/yr · 173K installs
Revenue winner
League of Legends: Wild Rift wins
+1507% vs other
Installs winner
League of Legends: Wild Rift wins
+44636% vs other
MAU winner
League of Legends: Wild Rift wins
+16005% vs other
Rating winner
Total War: MEDIEVAL II wins
+44% vs other
Why League of Legends: Wild Rift is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- League of Legends: Wild Rift earns roughly 16× more per month than Total War: MEDIEVAL II - $450.0K vs $28.0K.
- Subscription model. League of Legends: Wild Rift runs a $14.11/mo subscription that compounds; Total War: MEDIEVAL II relies on one-shot IAP or ads.
- Bigger install base. League of Legends: Wild Rift has ~77.4M lifetime installs vs Total War: MEDIEVAL II's ~173K - 447.4× the funnel top.
→ Find more apps with this revenue gap · Full League of Legends: Wild Rift report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$450.0K
◀
$28.0K
Annual revenue (est.)
$5.40M
◀
$335.9K
Lifetime installs (est.)
77.4M
◀
173K
Monthly active users (est.)?
4.2M
◀
26K
App Store rating
3.28★
▶
4.73★
Total ratings
2.4M
◀
11K
US grossing rank
-
=
-
Cheapest monthly sub
$14.11
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- Free
- Released
- Mar 28, 2021
- Last updated
- May 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- 7.1.0.9852
- Languages
- -
- Category
- Strategy
- Price
- USD13.49
- Released
- Apr 7, 2022
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
League of Legends: Wild Rift trajectory
Total War: MEDIEVAL II trajectory
FAQ
Which makes more money, League of Legends: Wild Rift or Total War: MEDIEVAL II? v
League of Legends: Wild Rift earns about $450.0K per month, while Total War: MEDIEVAL II earns about $28.0K. That is a 16.1× revenue gap (~$422.0K more per month for League of Legends: Wild Rift). Annual revenue: League of Legends: Wild Rift ≈ $5.40M/year, Total War: MEDIEVAL II ≈ $335.9K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, League of Legends: Wild Rift or Total War: MEDIEVAL II? v
League of Legends: Wild Rift leads with about 77.4M estimated downloads vs 173K for Total War: MEDIEVAL II - a 447.4× gap. League of Legends: Wild Rift reports 50,000,000+ installs on Google Play. Total War: MEDIEVAL II reports 100,000+ installs on Google Play.
Are League of Legends: Wild Rift and Total War: MEDIEVAL II in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do League of Legends: Wild Rift and Total War: MEDIEVAL II offer? v
League of Legends: Wild Rift: IAP range $1.99 - $99.99 per item. Total War: MEDIEVAL II: IAP range $6.49 per item. League of Legends: Wild Rift runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Total War: MEDIEVAL II runs "Paid app ($13.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, League of Legends: Wild Rift or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 3.3 (gap of 1.4 stars). Rating volume: League of Legends: Wild Rift 33K ratings, Total War: MEDIEVAL II 811 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these League of Legends: Wild Rift vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $450.0K for League of Legends: Wild Rift and $28.0K for Total War: MEDIEVAL II are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare League of Legends: Wild Rift or Total War: MEDIEVAL II to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
