League of Legends: Wild Rift vs Rainbow Six Mobile
League of Legends: Wild Rift
Riot Games
App Store
$321.3K/mo
~$3.86M/yr · 6.9M installs
VS
Rainbow Six Mobile
Ubisoft Nova
App Store
$216.2K/mo
~$2.59M/yr · 3.3M installs
Revenue winner
League of Legends: Wild Rift wins
+49% vs other
Installs winner
League of Legends: Wild Rift wins
+108% vs other
MAU winner
League of Legends: Wild Rift wins
+100% vs other
Rating winner
Rainbow Six Mobile wins
+12% vs other
Why League of Legends: Wild Rift is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Premium pricing. League of Legends: Wild Rift charges $34.99/mo vs Rainbow Six Mobile's $9.99/mo - higher ARPU per converted user.
- Bigger install base. League of Legends: Wild Rift has ~6.9M lifetime installs vs Rainbow Six Mobile's ~3.3M - 2.1× the funnel top.
- More monetization surfaces. League of Legends: Wild Rift runs 10 IAP tiers vs 9 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full League of Legends: Wild Rift report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$321.3K
◀
$216.2K
Annual revenue (est.)
$3.86M
◀
$2.59M
Lifetime installs (est.)
6.9M
◀
3.3M
Monthly active users (est.)?
1.3M
◀
669K
App Store rating
4.22★
▶
4.74★
Total ratings
63K
◀
23K
US grossing rank
-
=
-
Cheapest monthly sub
$34.99
◀
$9.99
IAP tiers detected
10 tiers
◀
9 tiers
- Category
- Games
- Price
- Free
- Released
- Mar 28, 2021
- Last updated
- May 29, 2026
- File size
- 1.70 GB
- Content rating
- 12+
- Version
- 9850
- Languages
- Arabic, English, French, German, Greek, Indonesian +13 more
- Category
- Games
- Price
- Free
- Released
- Feb 23, 2026
- Last updated
- Jun 2, 2026
- File size
- 3.05 GB
- Content rating
- 17+
- Version
- 2.1.100
- Languages
- English, French, German, Italian, Japanese, Korean +6 more
League of Legends: Wild Rift trajectory
Rainbow Six Mobile trajectory
FAQ
Which makes more money, League of Legends: Wild Rift or Rainbow Six Mobile? v
League of Legends: Wild Rift earns about $321.3K per month, while Rainbow Six Mobile earns about $216.2K. That is a 1.5× revenue gap (~$105.1K more per month for League of Legends: Wild Rift). Annual revenue: League of Legends: Wild Rift ≈ $3.86M/year, Rainbow Six Mobile ≈ $2.59M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, League of Legends: Wild Rift or Rainbow Six Mobile? v
League of Legends: Wild Rift leads with about 6.9M estimated downloads vs 3.3M for Rainbow Six Mobile - a 2.1× gap. League of Legends: Wild Rift's App Store downloads are estimated from 63K ratings × the standard 1:75 ratio. Rainbow Six Mobile's App Store downloads are estimated from 23K ratings.
Are League of Legends: Wild Rift and Rainbow Six Mobile in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do League of Legends: Wild Rift and Rainbow Six Mobile offer? v
League of Legends: Wild Rift: IAP range 10 tiers detected. Rainbow Six Mobile: IAP range 9 tiers detected. League of Legends: Wild Rift runs a "Free game · IAP-driven (8 packs + 2 sub, ~$0.30/MAU)" monetization model; Rainbow Six Mobile runs "Subscription (~$9.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, League of Legends: Wild Rift or Rainbow Six Mobile? v
Rainbow Six Mobile edges ahead with ★ 4.7 vs ★ 4.2 (gap of 0.5 stars). Rating volume: League of Legends: Wild Rift 63K ratings, Rainbow Six Mobile 23K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these League of Legends: Wild Rift vs Rainbow Six Mobile revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $321.3K for League of Legends: Wild Rift and $216.2K for Rainbow Six Mobile are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare League of Legends: Wild Rift or Rainbow Six Mobile to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
