League of Legends: Wild Rift vs Real Cricket™

League of Legends: Wild Rift

Riot Games
App Store
$0/mo
~$0/yr · 6.9M installs
VS

Real Cricket™

KRAFTON Inc
App Store
$73.5K/mo
~$882.1K/yr · 382K installs
Revenue winner Real Cricket™ wins +7350500% vs other
Installs winner League of Legends: Wild Rift wins +1717% vs other
MAU winner League of Legends: Wild Rift wins +1681% vs other
Rating winner Real Cricket™ wins +6% vs other

Why Real Cricket™ is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Real Cricket™ earns roughly 73505× more per month than League of Legends: Wild Rift - $73.5K vs $0.
  2. Subscription model. Real Cricket™ runs a $4.42/mo subscription that compounds; League of Legends: Wild Rift relies on one-shot IAP or ads.

Find more apps with this revenue gap · Full Real Cricket™ report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

League of Legends: Wild Rift
vs
Real Cricket™
Monthly revenue (est.)?
$0
$73.5K
Annual revenue (est.)
$0
$882.1K
Lifetime installs (est.)
6.9M
382K
Monthly active users (est.)?
1.3M
75K
App Store rating
4.22★
4.48★
Total ratings
63K
5K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$4.42
IAP tiers detected
0 tiers
=
0 tiers

League of Legends: Wild Rift

Riot Games
App Store
Category
Games
Price
Free
Released
Mar 28, 2021
Last updated
May 29, 2026
File size
1.70 GB
Content rating
12+
Version
9850
Languages
Arabic, English, French, German, Greek, Indonesian +13 more
View full League of Legends: Wild Rift report →

Real Cricket™

KRAFTON Inc
App Store
Category
Games
Price
Free
Released
Aug 10, 2022
Last updated
Jun 26, 2026
File size
1.45 GB
Content rating
4+
Version
5.1
Languages
Catalan, English, French, German, Japanese, Korean +2 more
View full Real Cricket™ report →

League of Legends: Wild Rift trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Real Cricket™ trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, League of Legends: Wild Rift or Real Cricket™? v
Real Cricket™ earns about $73.5K per month, while League of Legends: Wild Rift earns about $0. That is a ∞× revenue gap (~$73.5K more per month for Real Cricket™). Annual revenue: League of Legends: Wild Rift ≈ $0/year, Real Cricket™ ≈ $882.1K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, League of Legends: Wild Rift or Real Cricket™? v
League of Legends: Wild Rift leads with about 6.9M estimated downloads vs 382K for Real Cricket™ - a 18.2× gap. League of Legends: Wild Rift's App Store downloads are estimated from 63K ratings × the standard 1:75 ratio. Real Cricket™'s App Store downloads are estimated from 5K ratings.
Are League of Legends: Wild Rift and Real Cricket™ in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do League of Legends: Wild Rift and Real Cricket™ have in-app purchases? v
League of Legends: Wild Rift does not appear to offer in-app purchases on its public listing. Real Cricket™ does not appear to offer in-app purchases. Monetization model: League of Legends: Wild Rift runs "No App Store revenue (monetizes off-store)", Real Cricket™ runs "Subscription (~$4.42/mo)".
Which has better ratings, League of Legends: Wild Rift or Real Cricket™? v
Real Cricket™ edges ahead with ★ 4.5 vs ★ 4.2 (gap of 0.3 stars). Rating volume: League of Legends: Wild Rift 63K ratings, Real Cricket™ 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these League of Legends: Wild Rift vs Real Cricket™ revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for League of Legends: Wild Rift and $73.5K for Real Cricket™ are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare League of Legends: Wild Rift or Real Cricket™ to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.