Lords Mobile: Kingdom Wars vs Total War: MEDIEVAL II
Lords Mobile: Kingdom Wars
IGG.COM
Google Play
$1.85M/mo
~$22.25M/yr · 623.1M installs
VS
Total War: MEDIEVAL II
Feral Interactive
Google Play
$28.0K/mo
~$335.9K/yr · 173K installs
Revenue winner
Lords Mobile: Kingdom Wars wins
+6522% vs other
Installs winner
Lords Mobile: Kingdom Wars wins
+360219% vs other
MAU winner
Lords Mobile: Kingdom Wars wins
+67160% vs other
Rating winner
Total War: MEDIEVAL II wins
+5% vs other
Why Lords Mobile: Kingdom Wars is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Lords Mobile: Kingdom Wars earns roughly 66× more per month than Total War: MEDIEVAL II - $1.85M vs $28.0K.
- Subscription model. Lords Mobile: Kingdom Wars runs a $17.23/mo subscription that compounds; Total War: MEDIEVAL II relies on one-shot IAP or ads.
- Bigger install base. Lords Mobile: Kingdom Wars has ~623.1M lifetime installs vs Total War: MEDIEVAL II's ~173K - 3603.2× the funnel top.
→ Find more apps with this revenue gap · Full Lords Mobile: Kingdom Wars report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.85M
◀
$28.0K
Annual revenue (est.)
$22.25M
◀
$335.9K
Lifetime installs (est.)
623.1M
◀
173K
Monthly active users (est.)?
17.4M
◀
26K
App Store rating
4.49★
▶
4.73★
Total ratings
9.2M
◀
11K
US grossing rank
-
=
-
Cheapest monthly sub
$17.23
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- Free
- Released
- Mar 21, 2016
- Last updated
- Jun 11, 2026
- File size
- -
- Content rating
- Teen
- Version
- 2.196
- Languages
- -
- Category
- Strategy
- Price
- USD13.49
- Released
- Apr 7, 2022
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
Lords Mobile: Kingdom Wars trajectory
Total War: MEDIEVAL II trajectory
FAQ
Which makes more money, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Lords Mobile: Kingdom Wars earns about $1.85M per month, while Total War: MEDIEVAL II earns about $28.0K. That is a 66.2× revenue gap (~$1.83M more per month for Lords Mobile: Kingdom Wars). Annual revenue: Lords Mobile: Kingdom Wars ≈ $22.25M/year, Total War: MEDIEVAL II ≈ $335.9K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Lords Mobile: Kingdom Wars leads with about 623.1M estimated downloads vs 173K for Total War: MEDIEVAL II - a 3603.2× gap. Lords Mobile: Kingdom Wars reports 500,000,000+ installs on Google Play. Total War: MEDIEVAL II reports 100,000+ installs on Google Play.
Are Lords Mobile: Kingdom Wars and Total War: MEDIEVAL II in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Lords Mobile: Kingdom Wars and Total War: MEDIEVAL II offer? v
Lords Mobile: Kingdom Wars: IAP range $0.99 - $299.99 per item. Total War: MEDIEVAL II: IAP range $6.49 per item. Lords Mobile: Kingdom Wars runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Total War: MEDIEVAL II runs "Paid app ($13.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Lords Mobile: Kingdom Wars 181K ratings, Total War: MEDIEVAL II 811 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Lords Mobile: Kingdom Wars vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.85M for Lords Mobile: Kingdom Wars and $28.0K for Total War: MEDIEVAL II are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
