Lords Mobile: Kingdom Wars vs Total War: MEDIEVAL II

Lords Mobile: Kingdom Wars

IGG.COM
Google Play
$7.27M/mo
~$87.20M/yr · 619.2M installs
VS

Total War: MEDIEVAL II

Feral Interactive
Google Play
$27.1K/mo
~$325.8K/yr · 168K installs
Revenue winner Lords Mobile: Kingdom Wars wins +26665% vs other
Installs winner Lords Mobile: Kingdom Wars wins +369095% vs other
MAU winner Lords Mobile: Kingdom Wars wins +67026% vs other
Rating winner Total War: MEDIEVAL II wins +4% vs other

Why Lords Mobile: Kingdom Wars is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Lords Mobile: Kingdom Wars earns roughly 268× more per month than Total War: MEDIEVAL II - $7.27M vs $27.1K.
  2. Subscription model. Lords Mobile: Kingdom Wars runs a $17.23/mo subscription that compounds; Total War: MEDIEVAL II relies on one-shot IAP or ads.
  3. Bigger install base. Lords Mobile: Kingdom Wars has ~619.2M lifetime installs vs Total War: MEDIEVAL II's ~168K - 3691.9× the funnel top.

Find more apps with this revenue gap · Full Lords Mobile: Kingdom Wars report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Lords Mobile: Kingdom Wars
vs
Total War: MEDIEVAL II
Monthly revenue (est.)?
$7.27M
$27.1K
Annual revenue (est.)
$87.20M
$325.8K
Lifetime installs (est.)
619.2M
168K
Monthly active users (est.)?
9.9M
15K
App Store rating
4.50★
4.68★
Total ratings
9.1M
11K
US grossing rank
-
=
-
Cheapest monthly sub
$17.23
No sub
IAP tiers detected
0 tiers
=
0 tiers

Lords Mobile: Kingdom Wars

IGG.COM
Google Play
Category
Strategy
Price
Free
Released
Mar 21, 2016
Last updated
Apr 29, 2026
File size
-
Content rating
Teen
Version
2.193
Languages
-
View full Lords Mobile: Kingdom Wars report →

Total War: MEDIEVAL II

Feral Interactive
Google Play
Category
Strategy
Price
USD13.49
Released
Apr 7, 2022
Last updated
Apr 29, 2026
File size
-
Content rating
Teen
Version
VARY
Languages
-
View full Total War: MEDIEVAL II report →

Lords Mobile: Kingdom Wars trajectory

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Total War: MEDIEVAL II trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Lords Mobile: Kingdom Wars earns about $7.27M per month, while Total War: MEDIEVAL II earns about $27.1K. That is a 267.6× revenue gap (~$7.24M more per month for Lords Mobile: Kingdom Wars). Annual revenue: Lords Mobile: Kingdom Wars ≈ $87.20M/year, Total War: MEDIEVAL II ≈ $325.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Lords Mobile: Kingdom Wars leads with about 619.2M estimated downloads vs 168K for Total War: MEDIEVAL II - a 3691.9× gap. Lords Mobile: Kingdom Wars reports 500,000,000+ installs on Google Play. Total War: MEDIEVAL II reports 100,000+ installs on Google Play.
Are Lords Mobile: Kingdom Wars and Total War: MEDIEVAL II in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Lords Mobile: Kingdom Wars and Total War: MEDIEVAL II offer? v
Lords Mobile: Kingdom Wars: IAP range $0.99 - $299.99 per item. Total War: MEDIEVAL II: IAP range $6.49 per item. Lords Mobile: Kingdom Wars runs a "Subscription (~$17.23/mo)" monetization model; Total War: MEDIEVAL II runs "Paid app ($13.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Lords Mobile: Kingdom Wars 181K ratings, Total War: MEDIEVAL II 794 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Lords Mobile: Kingdom Wars vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.27M for Lords Mobile: Kingdom Wars and $27.1K for Total War: MEDIEVAL II are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Lords Mobile: Kingdom Wars or Total War: MEDIEVAL II to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.