Magic Research vs Pocket City 2
Magic Research
Maticolotto
Google Play
$5.8K/mo
~$69.8K/yr · 122K installs
VS
Pocket City 2
Codebrew Games
Google Play
$25.1K/mo
~$301.3K/yr · 419K installs
Revenue winner
Pocket City 2 wins
+331% vs other
Installs winner
Pocket City 2 wins
+245% vs other
MAU winner
Pocket City 2 wins
+237% vs other
Rating winner
Magic Research wins
+10% vs other
Why Pocket City 2 is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Pocket City 2 earns roughly 4× more per month than Magic Research - $25.1K vs $5.8K.
- Bigger install base. Pocket City 2 has ~419K lifetime installs vs Magic Research's ~122K - 3.5× the funnel top.
→ Find more apps with this revenue gap · Full Pocket City 2 report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$5.8K
▶
$25.1K
Annual revenue (est.)
$69.8K
▶
$301.3K
Lifetime installs (est.)
122K
▶
419K
Monthly active users (est.)?
11K
▶
36K
App Store rating
4.67★
◀
4.23★
Total ratings
2K
▶
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- USD3.99
- Released
- Jan 25, 2023
- Last updated
- Oct 17, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.15.12
- Languages
- -
- Category
- Simulation
- Price
- USD4.99
- Released
- Mar 24, 2023
- Last updated
- Oct 17, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.096
- Languages
- -
Magic Research trajectory
Pocket City 2 trajectory
FAQ
Which makes more money, Magic Research or Pocket City 2? v
Pocket City 2 earns about $25.1K per month, while Magic Research earns about $5.8K. That is a 4.3× revenue gap (~$19.3K more per month for Pocket City 2). Annual revenue: Magic Research ≈ $69.8K/year, Pocket City 2 ≈ $301.3K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Magic Research or Pocket City 2? v
Pocket City 2 leads with about 419K estimated downloads vs 122K for Magic Research - a 3.5× gap. Magic Research reports 100,000+ installs on Google Play. Pocket City 2 reports 100,000+ installs on Google Play.
Are Magic Research and Pocket City 2 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Magic Research and Pocket City 2 have in-app purchases? v
Magic Research does not appear to offer in-app purchases on its public listing. Pocket City 2 does not appear to offer in-app purchases. Monetization model: Magic Research runs "Paid app ($3.99)", Pocket City 2 runs "Paid app ($4.99)".
Which has better ratings, Magic Research or Pocket City 2? v
Magic Research edges ahead with ★ 4.7 vs ★ 4.2 (gap of 0.4 stars). Rating volume: Magic Research 385 ratings, Pocket City 2 518 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Magic Research vs Pocket City 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $5.8K for Magic Research and $25.1K for Pocket City 2 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Magic Research or Pocket City 2 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
