Magic Starㅤ vs Plague Inc.
Magic Starㅤ
蕊 乐
App Store
$1.1K/mo
~$13.7K/yr · 29K installs
VS
Plague Inc.
Ndemic Creations
App Store
$644.5K/mo
~$7.73M/yr · 24.4M installs
Revenue winner
Plague Inc. wins
+56536% vs other
Installs winner
Plague Inc. wins
+84230% vs other
MAU winner
Plague Inc. wins
+138836% vs other
Rating winner
Plague Inc. wins
+26% vs other
Why Plague Inc. is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Plague Inc. earns roughly 566× more per month than Magic Starㅤ - $644.5K vs $1.1K.
- Bigger install base. Plague Inc. has ~24.4M lifetime installs vs Magic Starㅤ's ~29K - 843.3× the funnel top.
- Better app store reviews. Plague Inc. sits at 4.81★ vs 3.83★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Plague Inc. report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.1K
▶
$644.5K
Annual revenue (est.)
$13.7K
▶
$7.73M
Lifetime installs (est.)
29K
▶
24.4M
Monthly active users (est.)?
4K
▶
4.9M
App Store rating
3.83★
▶
4.81★
Total ratings
579
▶
163K
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Sep 16, 2021
- Last updated
- Sep 16, 2021
- File size
- 318.4 MB
- Content rating
- 9+
- Version
- 1.1
- Languages
- English
- Category
- Games
- Price
- USD0.99
- Released
- May 26, 2012
- Last updated
- May 6, 2026
- File size
- 123.6 MB
- Content rating
- 9+
- Version
- 1.24.4
- Languages
- English, French, German, Italian, Japanese, Korean +8 more
Magic Starㅤ trajectory
Plague Inc. trajectory
FAQ
Which makes more money, Magic Starㅤ or Plague Inc.? v
Plague Inc. earns about $644.5K per month, while Magic Starㅤ earns about $1.1K. That is a 566.4× revenue gap (~$643.4K more per month for Plague Inc.). Annual revenue: Magic Starㅤ ≈ $13.7K/year, Plague Inc. ≈ $7.73M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Magic Starㅤ or Plague Inc.? v
Plague Inc. leads with about 24.4M estimated downloads vs 29K for Magic Starㅤ - a 843.3× gap. Magic Starㅤ's App Store downloads are estimated from 579 ratings × the standard 1:75 ratio. Plague Inc.'s App Store downloads are estimated from 163K ratings.
Are Magic Starㅤ and Plague Inc. in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Magic Starㅤ and Plague Inc. offer? v
Magic Starㅤ: IAP range 10 tiers detected. Plague Inc.: IAP range 10 tiers detected. Magic Starㅤ runs a "Subscription (~$9.99/mo)" monetization model; Plague Inc. runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Magic Starㅤ or Plague Inc.? v
Plague Inc. edges ahead with ★ 4.8 vs ★ 3.8 (gap of 1.0 stars). Rating volume: Magic Starㅤ 579 ratings, Plague Inc. 163K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Magic Starㅤ vs Plague Inc. revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.1K for Magic Starㅤ and $644.5K for Plague Inc. are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Magic Starㅤ or Plague Inc. to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
