Melon Sandbox vs Sculpt People
Melon Sandbox
playducky.com
Google Play
$316.8K/mo
~$3.80M/yr · 105.0M installs
VS
Sculpt People
CrazyLabs LTD
Google Play
$613.4K/mo
~$7.36M/yr · 207.2M installs
Revenue winner
Sculpt People wins
+94% vs other
Installs winner
Sculpt People wins
+97% vs other
MAU winner
Sculpt People wins
+90% vs other
Rating winner
Melon Sandbox wins
+6% vs other
Why Sculpt People is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Sculpt People earns roughly 2× more per month than Melon Sandbox - $613.4K vs $316.8K.
- Aggressive pricing. Sculpt People undercuts at $3.15/mo vs $11.29/mo - converts a higher % of free users.
- Bigger install base. Sculpt People has ~207.2M lifetime installs vs Melon Sandbox's ~105.0M - 2.0× the funnel top.
→ Find more apps with this revenue gap · Full Sculpt People report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$316.8K
▶
$613.4K
Annual revenue (est.)
$3.80M
▶
$7.36M
Lifetime installs (est.)
105.0M
▶
207.2M
Monthly active users (est.)?
2.9M
▶
5.6M
App Store rating
4.70★
◀
4.43★
Total ratings
1.2M
◀
550K
US grossing rank
-
=
-
Cheapest monthly sub
$11.29
◀
$3.15
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- Free
- Released
- Dec 23, 2022
- Last updated
- Jun 24, 2026
- File size
- -
- Content rating
- Teen
- Version
- 36.1
- Languages
- -
- Category
- Simulation
- Price
- Free
- Released
- Oct 19, 2020
- Last updated
- Jun 11, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 3.3.4.7
- Languages
- -
Melon Sandbox trajectory
Sculpt People trajectory
FAQ
Which makes more money, Melon Sandbox or Sculpt People? v
Sculpt People earns about $613.4K per month, while Melon Sandbox earns about $316.8K. That is a 1.9× revenue gap (~$296.6K more per month for Sculpt People). Annual revenue: Melon Sandbox ≈ $3.80M/year, Sculpt People ≈ $7.36M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Melon Sandbox or Sculpt People? v
Sculpt People leads with about 207.2M estimated downloads vs 105.0M for Melon Sandbox - a 2.0× gap. Melon Sandbox reports 100,000,000+ installs on Google Play. Sculpt People reports 100,000,000+ installs on Google Play.
Are Melon Sandbox and Sculpt People in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Melon Sandbox and Sculpt People offer? v
Melon Sandbox: IAP range $0.49 - $259.99 per item. Sculpt People: IAP range $1.99 - $4.99 per item. Melon Sandbox runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Sculpt People runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Melon Sandbox or Sculpt People? v
Melon Sandbox edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.3 stars). Rating volume: Melon Sandbox 51K ratings, Sculpt People 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Melon Sandbox vs Sculpt People revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $316.8K for Melon Sandbox and $613.4K for Sculpt People are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Melon Sandbox or Sculpt People to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
