Melon Sandbox vs Sculpt People

Melon Sandbox

playducky.com
Google Play
$378.4K/mo
~$4.54M/yr · 99.2M installs
VS

Sculpt People

CrazyLabs LTD
Google Play
$360.4K/mo
~$4.32M/yr · 205.9M installs
Revenue winner Melon Sandbox wins +5% vs other
Installs winner Sculpt People wins +107% vs other
MAU winner Melon Sandbox wins +5% vs other
Rating winner Melon Sandbox wins +5% vs other

Why Melon Sandbox is winning

Top 1 reasons - backed by the public App Store / Play Store numbers.

  1. Premium pricing. Melon Sandbox charges $11.29/mo vs Sculpt People's $3.15/mo - higher ARPU per converted user.

Find more apps with this revenue gap · Full Melon Sandbox report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Melon Sandbox
vs
Sculpt People
Monthly revenue (est.)?
$378.4K
$360.4K
Annual revenue (est.)
$4.54M
$4.32M
Lifetime installs (est.)
99.2M
205.9M
Monthly active users (est.)?
3.5M
3.3M
App Store rating
4.64★
4.41★
Total ratings
1.1M
542K
US grossing rank
-
=
-
Cheapest monthly sub
$11.29
$3.15
IAP tiers detected
0 tiers
=
0 tiers

Melon Sandbox

playducky.com
Google Play
Category
Simulation
Price
Free
Released
Dec 23, 2022
Last updated
May 8, 2026
File size
-
Content rating
Teen
Version
35.4
Languages
-
View full Melon Sandbox report →

Sculpt People

CrazyLabs LTD
Google Play
Category
Simulation
Price
Free
Released
Oct 19, 2020
Last updated
May 8, 2026
File size
-
Content rating
Everyone
Version
3.3.3.0
Languages
-
View full Sculpt People report →

Melon Sandbox trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Sculpt People trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Melon Sandbox or Sculpt People? v
Melon Sandbox earns about $378.4K per month, while Sculpt People earns about $360.4K. That is a 1.1× revenue gap (~$18.0K more per month for Melon Sandbox). Annual revenue: Melon Sandbox ≈ $4.54M/year, Sculpt People ≈ $4.32M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Melon Sandbox or Sculpt People? v
Sculpt People leads with about 205.9M estimated downloads vs 99.2M for Melon Sandbox - a 2.1× gap. Melon Sandbox reports 50,000,000+ installs on Google Play. Sculpt People reports 100,000,000+ installs on Google Play.
Are Melon Sandbox and Sculpt People in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Melon Sandbox and Sculpt People offer? v
Melon Sandbox: IAP range $0.49 - $259.99 per item. Sculpt People: IAP range $1.99 - $4.99 per item. Melon Sandbox runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Sculpt People runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Melon Sandbox or Sculpt People? v
Melon Sandbox edges ahead with ★ 4.6 vs ★ 4.4 (gap of 0.2 stars). Rating volume: Melon Sandbox 48K ratings, Sculpt People 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Melon Sandbox vs Sculpt People revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $378.4K for Melon Sandbox and $360.4K for Sculpt People are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Melon Sandbox or Sculpt People to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.