Plague Inc. vs Rise of Castles: Fire and War

Plague Inc.

Ndemic Creations
App Store
$654.3K/mo
~$7.85M/yr · 24.8M installs
VS

Rise of Castles: Fire and War

LONG TECH NETWORK LIMITED
App Store
$112.0K/mo
~$1.34M/yr · 2.2M installs
Revenue winner Plague Inc. wins +484% vs other
Installs winner Plague Inc. wins +1051% vs other
MAU winner Plague Inc. wins +801% vs other
Rating winner Plague Inc. wins +13% vs other

Why Plague Inc. is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Plague Inc. earns roughly 6× more per month than Rise of Castles: Fire and War - $654.3K vs $112.0K.
  2. Bigger install base. Plague Inc. has ~24.8M lifetime installs vs Rise of Castles: Fire and War's ~2.2M - 11.5× the funnel top.
  3. Better app store reviews. Plague Inc. sits at 4.81★ vs 4.24★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Plague Inc. report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Plague Inc.
vs
Rise of Castles: Fire and War
Monthly revenue (est.)?
$654.3K
$112.0K
Annual revenue (est.)
$7.85M
$1.34M
Lifetime installs (est.)
24.8M
2.2M
Monthly active users (est.)?
3.7M
416K
App Store rating
4.81★
4.24★
Total ratings
165K
20K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
10 tiers
=
10 tiers

Plague Inc.

Ndemic Creations
App Store
Category
Games
Price
USD0.99
Released
May 26, 2012
Last updated
May 6, 2026
File size
123.6 MB
Content rating
9+
Version
1.24.4
Languages
English, French, German, Italian, Japanese, Korean +8 more
View full Plague Inc. report →

Rise of Castles: Fire and War

LONG TECH NETWORK LIMITED
App Store
Category
Games
Price
Free
Released
Oct 20, 2018
Last updated
Jul 2, 2026
File size
1.42 GB
Content rating
12+
Version
26.701.1
Languages
Arabic, Dutch, English, French, German, Indonesian +11 more
View full Rise of Castles: Fire and War report →

Plague Inc. trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Rise of Castles: Fire and War trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Plague Inc. or Rise of Castles: Fire and War? v
Plague Inc. earns about $654.3K per month, while Rise of Castles: Fire and War earns about $112.0K. That is a 5.8× revenue gap (~$542.3K more per month for Plague Inc.). Annual revenue: Plague Inc. ≈ $7.85M/year, Rise of Castles: Fire and War ≈ $1.34M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Plague Inc. or Rise of Castles: Fire and War? v
Plague Inc. leads with about 24.8M estimated downloads vs 2.2M for Rise of Castles: Fire and War - a 11.5× gap. Plague Inc.'s App Store downloads are estimated from 165K ratings × the standard 1:75 ratio. Rise of Castles: Fire and War's App Store downloads are estimated from 20K ratings.
Are Plague Inc. and Rise of Castles: Fire and War in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Plague Inc. and Rise of Castles: Fire and War offer? v
Plague Inc.: IAP range 10 tiers detected. Rise of Castles: Fire and War: IAP range 10 tiers detected. Plague Inc. runs a "Paid app ($0.99)" monetization model; Rise of Castles: Fire and War runs "Subscription (~$8.33/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Plague Inc. or Rise of Castles: Fire and War? v
Plague Inc. edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.6 stars). Rating volume: Plague Inc. 165K ratings, Rise of Castles: Fire and War 20K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Plague Inc. vs Rise of Castles: Fire and War revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $654.3K for Plague Inc. and $112.0K for Rise of Castles: Fire and War are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Plague Inc. or Rise of Castles: Fire and War to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.