Pocket City 2 vs Sculpt People
Pocket City 2
Codebrew Games
Google Play
$26.1K/mo
~$313.6K/yr · 436K installs
VS
Sculpt People
CrazyLabs LTD
Google Play
$614.0K/mo
~$7.37M/yr · 207.4M installs
Revenue winner
Sculpt People wins
+2249% vs other
Installs winner
Sculpt People wins
+47410% vs other
MAU winner
Sculpt People wins
+8686% vs other
Rating winner
Sculpt People wins
+1% vs other
Why Sculpt People is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Sculpt People earns roughly 23× more per month than Pocket City 2 - $614.0K vs $26.1K.
- Subscription model. Sculpt People runs a $3.15/mo subscription that compounds; Pocket City 2 relies on one-shot IAP or ads.
- Bigger install base. Sculpt People has ~207.4M lifetime installs vs Pocket City 2's ~436K - 475.1× the funnel top.
→ Find more apps with this revenue gap · Full Sculpt People report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$26.1K
▶
$614.0K
Annual revenue (est.)
$313.6K
▶
$7.37M
Lifetime installs (est.)
436K
▶
207.4M
Monthly active users (est.)?
64K
▶
5.6M
App Store rating
4.37★
▶
4.43★
Total ratings
4K
▶
551K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$3.15
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- USD4.99
- Released
- Mar 24, 2023
- Last updated
- Oct 17, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.096
- Languages
- -
- Category
- Simulation
- Price
- Free
- Released
- Oct 19, 2020
- Last updated
- Jun 11, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 3.3.4.7
- Languages
- -
Pocket City 2 trajectory
Sculpt People trajectory
FAQ
Which makes more money, Pocket City 2 or Sculpt People? v
Sculpt People earns about $614.0K per month, while Pocket City 2 earns about $26.1K. That is a 23.5× revenue gap (~$587.8K more per month for Sculpt People). Annual revenue: Pocket City 2 ≈ $313.6K/year, Sculpt People ≈ $7.37M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Pocket City 2 or Sculpt People? v
Sculpt People leads with about 207.4M estimated downloads vs 436K for Pocket City 2 - a 475.1× gap. Pocket City 2 reports 100,000+ installs on Google Play. Sculpt People reports 100,000,000+ installs on Google Play.
Are Pocket City 2 and Sculpt People in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Pocket City 2 and Sculpt People offer? v
Pocket City 2: no IAP detected on the public listing. Sculpt People: IAP range $1.99 - $4.99 per item. Pocket City 2 runs a "Paid app ($4.99)" monetization model; Sculpt People runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Pocket City 2 or Sculpt People? v
Sculpt People edges ahead with ★ 4.4 vs ★ 4.4 (gap of 0.1 stars). Rating volume: Pocket City 2 525 ratings, Sculpt People 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Pocket City 2 vs Sculpt People revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $26.1K for Pocket City 2 and $614.0K for Sculpt People are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Pocket City 2 or Sculpt People to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
