Florence vs Religion inc. God Simulator
Florence
Annapurna Interactive
App Store
$56.0K/mo
~$672.4K/yr · 703K installs
VS
Religion inc. God Simulator
GameFirst LLC
App Store
$3.8K/mo
~$45.6K/yr · 492K installs
Revenue winner
Florence wins
+1373% vs other
Installs winner
Florence wins
+43% vs other
MAU winner
Religion inc. God Simulator wins
+8% vs other
Rating winner
Religion inc. God Simulator wins
+0% vs other
Why Florence is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Florence earns roughly 15× more per month than Religion inc. God Simulator - $56.0K vs $3.8K.
→ Find more apps with this revenue gap · Full Florence report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$56.0K
◀
$3.8K
Annual revenue (est.)
$672.4K
◀
$45.6K
Lifetime installs (est.)
703K
◀
492K
Monthly active users (est.)?
90K
▶
97K
App Store rating
4.55★
▶
4.57★
Total ratings
9K
◀
6K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$2.99
IAP tiers detected
0 tiers
▶
9 tiers
- Category
- Games
- Price
- USD2.99
- Released
- Feb 13, 2018
- Last updated
- Feb 6, 2019
- File size
- 1.23 GB
- Content rating
- 4+
- Version
- 1.0.5
- Languages
- Arabic, Danish, Dutch, English, Finnish, French +18 more
- Category
- Games
- Price
- USD0.29
- Released
- Nov 5, 2019
- Last updated
- Jan 26, 2026
- File size
- 267.5 MB
- Content rating
- 9+
- Version
- 2026.v1.1
- Languages
- English, French, German, Japanese, Korean, Chinese +2 more
Florence trajectory
Religion inc. God Simulator trajectory
FAQ
Which makes more money, Florence or Religion inc. God Simulator? v
Florence earns about $56.0K per month, while Religion inc. God Simulator earns about $3.8K. That is a 14.7× revenue gap (~$52.2K more per month for Florence). Annual revenue: Florence ≈ $672.4K/year, Religion inc. God Simulator ≈ $45.6K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Florence or Religion inc. God Simulator? v
Florence leads with about 703K estimated downloads vs 492K for Religion inc. God Simulator - a 1.4× gap. Florence's App Store downloads are estimated from 9K ratings × the standard 1:75 ratio. Religion inc. God Simulator's App Store downloads are estimated from 6K ratings.
Are Florence and Religion inc. God Simulator in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Florence and Religion inc. God Simulator offer? v
Florence: no IAP detected on the public listing. Religion inc. God Simulator: IAP range 9 tiers detected. Florence runs a "Paid app ($2.99)" monetization model; Religion inc. God Simulator runs "Paid app ($0.29)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Florence or Religion inc. God Simulator? v
Religion inc. God Simulator edges ahead with ★ 4.6 vs ★ 4.6 (gap of 0.0 stars). Rating volume: Florence 9K ratings, Religion inc. God Simulator 6K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Florence vs Religion inc. God Simulator revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $56.0K for Florence and $3.8K for Religion inc. God Simulator are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Florence or Religion inc. God Simulator to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
