RUSH: Xtreme vs Survivor!.io
RUSH: Xtreme
SayGames LTD
App Store
$0/mo
~$0/yr · 3.6M installs
VS
Survivor!.io
HABBY
App Store
$145.7K/mo
~$1.75M/yr · 36.4M installs
Revenue winner
Survivor!.io wins
+14568200% vs other
Installs winner
Survivor!.io wins
+915% vs other
MAU winner
Survivor!.io wins
+665% vs other
Rating winner
Survivor!.io wins
+1% vs other
Why Survivor!.io is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Survivor!.io earns roughly 145682× more per month than RUSH: Xtreme - $145.7K vs $0.
- Bigger install base. Survivor!.io has ~36.4M lifetime installs vs RUSH: Xtreme's ~3.6M - 10.1× the funnel top.
→ Find more apps with this revenue gap · Full Survivor!.io report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$145.7K
Annual revenue (est.)
$0
▶
$1.75M
Lifetime installs (est.)
3.6M
▶
36.4M
Monthly active users (est.)?
714K
▶
5.5M
App Store rating
4.67★
▶
4.73★
Total ratings
30K
▶
243K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- Free
- Released
- Nov 3, 2025
- Last updated
- Mar 11, 2026
- File size
- 307.6 MB
- Content rating
- 4+
- Version
- 1.6.1
- Languages
- Arabic, English, French, German, Hindi, Indonesian +13 more
- Category
- Games
- Price
- Free
- Released
- Dec 16, 2020
- Last updated
- Apr 23, 2026
- File size
- 1.08 GB
- Content rating
- 12+
- Version
- 4.7.2
- Languages
- English, Japanese, Korean, Chinese, Chinese
RUSH: Xtreme trajectory
Survivor!.io trajectory
FAQ
Which makes more money, RUSH: Xtreme or Survivor!.io? v
Survivor!.io earns about $145.7K per month, while RUSH: Xtreme earns about $0. That is a ∞× revenue gap (~$145.7K more per month for Survivor!.io). Annual revenue: RUSH: Xtreme ≈ $0/year, Survivor!.io ≈ $1.75M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, RUSH: Xtreme or Survivor!.io? v
Survivor!.io leads with about 36.4M estimated downloads vs 3.6M for RUSH: Xtreme - a 10.1× gap. RUSH: Xtreme's App Store downloads are estimated from 30K ratings × the standard 1:75 ratio. Survivor!.io's App Store downloads are estimated from 243K ratings.
Are RUSH: Xtreme and Survivor!.io in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do RUSH: Xtreme and Survivor!.io have in-app purchases? v
RUSH: Xtreme does not appear to offer in-app purchases on its public listing. Survivor!.io does not appear to offer in-app purchases. Monetization model: RUSH: Xtreme runs "No App Store revenue (monetizes off-store)", Survivor!.io runs "Free casual game · ad-supported (~$0.04/MAU)".
Which has better ratings, RUSH: Xtreme or Survivor!.io? v
Survivor!.io edges ahead with ★ 4.7 vs ★ 4.7 (gap of 0.1 stars). Rating volume: RUSH: Xtreme 30K ratings, Survivor!.io 243K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these RUSH: Xtreme vs Survivor!.io revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for RUSH: Xtreme and $145.7K for Survivor!.io are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare RUSH: Xtreme or Survivor!.io to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
