RAID: Shadow Legends vs Star Wars™: Galaxy of Heroes

RAID: Shadow Legends

Plarium Global Ltd
App Store
$1.88M/mo
~$22.61M/yr · 78.5M installs
VS

Star Wars™: Galaxy of Heroes

Electronic Arts
App Store
$1.71M/mo
~$20.49M/yr · 34.4M installs
Revenue winner RAID: Shadow Legends wins +10% vs other
Installs winner RAID: Shadow Legends wins +128% vs other
MAU winner RAID: Shadow Legends wins +53% vs other
Rating winner RAID: Shadow Legends wins +3% vs other

Why RAID: Shadow Legends is winning

Top 1 reasons - backed by the public App Store / Play Store numbers.

  1. Bigger install base. RAID: Shadow Legends has ~78.5M lifetime installs vs Star Wars™: Galaxy of Heroes's ~34.4M - 2.3× the funnel top.

Find more apps with this revenue gap · Full RAID: Shadow Legends report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

RAID: Shadow Legends
vs
Star Wars™: Galaxy of Heroes
Monthly revenue (est.)?
$1.88M
$1.71M
Annual revenue (est.)
$22.61M
$20.49M
Lifetime installs (est.)
78.5M
34.4M
Monthly active users (est.)?
7.9M
5.1M
App Store rating
4.71★
4.59★
Total ratings
524K
229K
US grossing rank
-
#74
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
10 tiers
=
10 tiers

RAID: Shadow Legends

Plarium Global Ltd
App Store
Category
Games
Price
Free
Released
Mar 1, 2019
Last updated
Jun 2, 2026
File size
265.0 MB
Content rating
12+
Version
11.60.0
Languages
English, French, German, Italian, Japanese, Korean +7 more
View full RAID: Shadow Legends report →

Star Wars™: Galaxy of Heroes

Electronic Arts
App Store
Category
Games
Price
Free
Released
Nov 24, 2015
Last updated
May 18, 2026
File size
342.3 MB
Content rating
12+
Version
0.40.1
Languages
English, French, German, Indonesian, Italian, Japanese +8 more
View full Star Wars™: Galaxy of Heroes report →

RAID: Shadow Legends trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Star Wars™: Galaxy of Heroes trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, RAID: Shadow Legends or Star Wars™: Galaxy of Heroes? v
RAID: Shadow Legends earns about $1.88M per month, while Star Wars™: Galaxy of Heroes earns about $1.71M. That is a 1.1× revenue gap (~$176.3K more per month for RAID: Shadow Legends). Annual revenue: RAID: Shadow Legends ≈ $22.61M/year, Star Wars™: Galaxy of Heroes ≈ $20.49M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, RAID: Shadow Legends or Star Wars™: Galaxy of Heroes? v
RAID: Shadow Legends leads with about 78.5M estimated downloads vs 34.4M for Star Wars™: Galaxy of Heroes - a 2.3× gap. RAID: Shadow Legends's App Store downloads are estimated from 524K ratings × the standard 1:75 ratio. Star Wars™: Galaxy of Heroes's App Store downloads are estimated from 229K ratings.
Are RAID: Shadow Legends and Star Wars™: Galaxy of Heroes in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do RAID: Shadow Legends and Star Wars™: Galaxy of Heroes offer? v
RAID: Shadow Legends: IAP range 10 tiers detected. Star Wars™: Galaxy of Heroes: IAP range 10 tiers detected. RAID: Shadow Legends runs a "Free game · IAP-driven (10 packs, ~$0.30/MAU)" monetization model; Star Wars™: Galaxy of Heroes runs "Subscription (~$8.33/mo) · calibrated by US grossing rank #74". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, RAID: Shadow Legends or Star Wars™: Galaxy of Heroes? v
RAID: Shadow Legends edges ahead with ★ 4.7 vs ★ 4.6 (gap of 0.1 stars). Rating volume: RAID: Shadow Legends 524K ratings, Star Wars™: Galaxy of Heroes 229K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these RAID: Shadow Legends vs Star Wars™: Galaxy of Heroes revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.88M for RAID: Shadow Legends and $1.71M for Star Wars™: Galaxy of Heroes are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare RAID: Shadow Legends or Star Wars™: Galaxy of Heroes to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.