Sugar Rush - A Quick Adventure vs The 1% Club World Challenge
Sugar Rush - A Quick Adventure
Kooply
App Store
$1.4K/mo
~$16.9K/yr · 352K installs
VS
The 1% Club World Challenge
Barnstorm Games
App Store
$21/mo
~$255/yr · 400 installs
Revenue winner
Sugar Rush - A Quick Adventure wins
+6605% vs other
Installs winner
Sugar Rush - A Quick Adventure wins
+87900% vs other
MAU winner
Sugar Rush - A Quick Adventure wins
+85743% vs other
Rating winner
The 1% Club World Challenge wins
+7% vs other
Why Sugar Rush - A Quick Adventure is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Sugar Rush - A Quick Adventure earns roughly 67× more per month than The 1% Club World Challenge - $1.4K vs $21.
- Bigger install base. Sugar Rush - A Quick Adventure has ~352K lifetime installs vs The 1% Club World Challenge's ~400 - 880.0× the funnel top.
- More monetization surfaces. Sugar Rush - A Quick Adventure runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Sugar Rush - A Quick Adventure report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.4K
◀
$21
Annual revenue (est.)
$16.9K
◀
$255
Lifetime installs (est.)
352K
◀
400
Monthly active users (est.)?
70K
◀
81.6
App Store rating
4.67★
▶
5.00★
Total ratings
4K
◀
4
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
10 tiers
◀
0 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 7, 2024
- Last updated
- Mar 31, 2026
- File size
- 463.5 MB
- Content rating
- 12+
- Version
- 4.86.2
- Languages
- English
- Category
- Games
- Price
- USD1.99
- Released
- Feb 5, 2026
- Last updated
- Mar 11, 2026
- File size
- 340.5 MB
- Content rating
- 12+
- Version
- 1.0.1
- Languages
- English
Sugar Rush - A Quick Adventure trajectory
The 1% Club World Challenge trajectory
FAQ
Which makes more money, Sugar Rush - A Quick Adventure or The 1% Club World Challenge? v
Sugar Rush - A Quick Adventure earns about $1.4K per month, while The 1% Club World Challenge earns about $21. That is a 67.0× revenue gap (~$1.4K more per month for Sugar Rush - A Quick Adventure). Annual revenue: Sugar Rush - A Quick Adventure ≈ $16.9K/year, The 1% Club World Challenge ≈ $255/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Sugar Rush - A Quick Adventure or The 1% Club World Challenge? v
Sugar Rush - A Quick Adventure leads with about 352K estimated downloads vs 400 for The 1% Club World Challenge - a 880.0× gap. Sugar Rush - A Quick Adventure's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. The 1% Club World Challenge's App Store downloads are estimated from 4 ratings.
Are Sugar Rush - A Quick Adventure and The 1% Club World Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Sugar Rush - A Quick Adventure and The 1% Club World Challenge offer? v
Sugar Rush - A Quick Adventure: IAP range 10 tiers detected. The 1% Club World Challenge: no IAP detected on the public listing. Sugar Rush - A Quick Adventure runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; The 1% Club World Challenge runs "Paid app ($1.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Sugar Rush - A Quick Adventure or The 1% Club World Challenge? v
The 1% Club World Challenge edges ahead with ★ 5.0 vs ★ 4.7 (gap of 0.3 stars). Rating volume: Sugar Rush - A Quick Adventure 4K ratings, The 1% Club World Challenge 4 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Sugar Rush - A Quick Adventure vs The 1% Club World Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.4K for Sugar Rush - A Quick Adventure and $21 for The 1% Club World Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Sugar Rush - A Quick Adventure or The 1% Club World Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
