Sword of Shadows vs Sword of Shadows

Sword of Shadows

Snail Games USA Inc.
App Store
$625/mo
~$7.5K/yr · 14K installs
VS

Sword of Shadows

Snail Games USA Inc
Google Play
$19.4K/mo
~$233.1K/yr · 1.9M installs
Revenue winner Sword of Shadows wins +3008% vs other
Installs winner Sword of Shadows wins +14327% vs other
MAU winner Sword of Shadows wins +6777% vs other
Rating winner Sword of Shadows wins +16% vs other

Why Sword of Shadows is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Sword of Shadows earns roughly 31× more per month than Sword of Shadows - $19.4K vs $625.
  2. Subscription model. Sword of Shadows runs a $9.95/mo subscription that compounds; Sword of Shadows relies on one-shot IAP or ads.
  3. Bigger install base. Sword of Shadows has ~1.9M lifetime installs vs Sword of Shadows's ~14K - 144.3× the funnel top.

Find more apps with this revenue gap · Full Sword of Shadows report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Sword of Shadows
vs
Sword of Shadows
Monthly revenue (est.)?
$625
$19.4K
Annual revenue (est.)
$7.5K
$233.1K
Lifetime installs (est.)
14K
1.9M
Monthly active users (est.)?
3K
179K
App Store rating
4.23★
3.65★
Total ratings
270
20K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.95
IAP tiers detected
10 tiers
0 tiers

Sword of Shadows

Snail Games USA Inc.
App Store
Category
Games
Price
Free
Released
Mar 21, 2017
Last updated
Mar 30, 2026
File size
2.35 GB
Content rating
17+
Version
23.0.0
Languages
English
View full Sword of Shadows report →

Sword of Shadows

Snail Games USA Inc
Google Play
Category
Role Playing
Price
Free
Released
Mar 21, 2017
Last updated
Mar 18, 2026
File size
-
Content rating
Teen
Version
24.0.0
Languages
-
View full Sword of Shadows report →

Sword of Shadows trajectory

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Sword of Shadows trajectory

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FAQ

Which makes more money, Sword of Shadows or Sword of Shadows? v
Sword of Shadows earns about $19.4K per month, while Sword of Shadows earns about $625. That is a 31.1× revenue gap (~$18.8K more per month for Sword of Shadows). Annual revenue: Sword of Shadows ≈ $7.5K/year, Sword of Shadows ≈ $233.1K/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Sword of Shadows or Sword of Shadows? v
Sword of Shadows leads with about 1.9M estimated downloads vs 14K for Sword of Shadows - a 144.3× gap. Sword of Shadows's App Store downloads are estimated from 270 ratings × the standard 1:75 ratio. Sword of Shadows reports 1,000,000+ installs on Google Play.
Are Sword of Shadows and Sword of Shadows in the same App Store category on each store and competing for the same money? v
No - Sword of Shadows is in Games and Sword of Shadows is in Role Playing. They share screen-time attention but earn money in different niches: Sword of Shadows from games monetization patterns, Sword of Shadows from role playing.
What in-app purchases and subscription pricing do Sword of Shadows and Sword of Shadows offer? v
Sword of Shadows: IAP range 10 tiers detected. Sword of Shadows: IAP range $0.99 - $99.99 per item. Sword of Shadows runs a "Free game · IAP-driven (10 packs, ~$0.30/MAU)" monetization model; Sword of Shadows runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Sword of Shadows or Sword of Shadows? v
Sword of Shadows edges ahead with ★ 4.2 vs ★ 3.6 (gap of 0.6 stars). Rating volume: Sword of Shadows 270 ratings, Sword of Shadows 736 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Sword of Shadows vs Sword of Shadows revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $625 for Sword of Shadows and $19.4K for Sword of Shadows are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Sword of Shadows or Sword of Shadows to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.