Total War: MEDIEVAL II vs Wargroove 2: Pocket Edition
Total War: MEDIEVAL II
Feral Interactive
Google Play
$27.2K/mo
~$326.0K/yr · 168K installs
VS
Wargroove 2: Pocket Edition
Chucklefish Limited
Google Play
$426/mo
~$5.1K/yr · 4K installs
Revenue winner
Total War: MEDIEVAL II wins
+6277% vs other
Installs winner
Total War: MEDIEVAL II wins
+4620% vs other
MAU winner
Total War: MEDIEVAL II wins
+3609% vs other
Rating winner
Total War: MEDIEVAL II wins
+16% vs other
Why Total War: MEDIEVAL II is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Total War: MEDIEVAL II earns roughly 64× more per month than Wargroove 2: Pocket Edition - $27.2K vs $426.
- Bigger install base. Total War: MEDIEVAL II has ~168K lifetime installs vs Wargroove 2: Pocket Edition's ~4K - 47.2× the funnel top.
- Better app store reviews. Total War: MEDIEVAL II sits at 4.68★ vs 4.02★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Total War: MEDIEVAL II report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$27.2K
◀
$426
Annual revenue (est.)
$326.0K
◀
$5.1K
Lifetime installs (est.)
168K
◀
4K
Monthly active users (est.)?
15K
◀
398.16
App Store rating
4.68★
◀
4.02★
Total ratings
11K
◀
155
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- USD13.49
- Released
- Apr 7, 2022
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
- Category
- Strategy
- Price
- USD9.99
- Released
- Jul 30, 2025
- Last updated
- Feb 10, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 1.2.18
- Languages
- -
Total War: MEDIEVAL II trajectory
Wargroove 2: Pocket Edition trajectory
FAQ
Which makes more money, Total War: MEDIEVAL II or Wargroove 2: Pocket Edition? v
Total War: MEDIEVAL II earns about $27.2K per month, while Wargroove 2: Pocket Edition earns about $426. That is a 63.8× revenue gap (~$26.7K more per month for Total War: MEDIEVAL II). Annual revenue: Total War: MEDIEVAL II ≈ $326.0K/year, Wargroove 2: Pocket Edition ≈ $5.1K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Total War: MEDIEVAL II or Wargroove 2: Pocket Edition? v
Total War: MEDIEVAL II leads with about 168K estimated downloads vs 4K for Wargroove 2: Pocket Edition - a 47.2× gap. Total War: MEDIEVAL II reports 100,000+ installs on Google Play. Wargroove 2: Pocket Edition reports 1,000+ installs on Google Play.
Are Total War: MEDIEVAL II and Wargroove 2: Pocket Edition in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Total War: MEDIEVAL II and Wargroove 2: Pocket Edition offer? v
Total War: MEDIEVAL II: IAP range $6.49 per item. Wargroove 2: Pocket Edition: no IAP detected on the public listing. Total War: MEDIEVAL II runs a "Paid app ($13.49)" monetization model; Wargroove 2: Pocket Edition runs "Paid app ($9.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Total War: MEDIEVAL II or Wargroove 2: Pocket Edition? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 4.0 (gap of 0.7 stars). Rating volume: Total War: MEDIEVAL II 794 ratings, Wargroove 2: Pocket Edition 29 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Total War: MEDIEVAL II vs Wargroove 2: Pocket Edition revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $27.2K for Total War: MEDIEVAL II and $426 for Wargroove 2: Pocket Edition are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Total War: MEDIEVAL II or Wargroove 2: Pocket Edition to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
