Total War: MEDIEVAL II vs Zero Stress King: Idle Defense

Total War: MEDIEVAL II

Feral Interactive
Google Play
$27.2K/mo
~$326.0K/yr · 168K installs
VS

Zero Stress King: Idle Defense

Pauloondra
Google Play
$163/mo
~$2.0K/yr · 5K installs
Revenue winner Total War: MEDIEVAL II wins +16565% vs other
Installs winner Total War: MEDIEVAL II wins +3589% vs other
MAU winner Total War: MEDIEVAL II wins +2698% vs other
Rating winner Total War: MEDIEVAL II wins +4% vs other

Why Total War: MEDIEVAL II is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Total War: MEDIEVAL II earns roughly 167× more per month than Zero Stress King: Idle Defense - $27.2K vs $163.
  2. Bigger install base. Total War: MEDIEVAL II has ~168K lifetime installs vs Zero Stress King: Idle Defense's ~5K - 36.9× the funnel top.

Find more apps with this revenue gap · Full Total War: MEDIEVAL II report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Total War: MEDIEVAL II
vs
Zero Stress King: Idle Defense
Monthly revenue (est.)?
$27.2K
$163
Annual revenue (est.)
$326.0K
$2.0K
Lifetime installs (est.)
168K
5K
Monthly active users (est.)?
15K
527.684
App Store rating
4.68★
4.48★
Total ratings
11K
90
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Total War: MEDIEVAL II

Feral Interactive
Google Play
Category
Strategy
Price
USD13.49
Released
Apr 7, 2022
Last updated
Apr 29, 2026
File size
-
Content rating
Teen
Version
VARY
Languages
-
View full Total War: MEDIEVAL II report →

Zero Stress King: Idle Defense

Pauloondra
Google Play
Category
Strategy
Price
USD2.99
Released
Mar 29, 2026
Last updated
Apr 10, 2026
File size
-
Content rating
Everyone 10+
Version
1.0.5
Languages
-
View full Zero Stress King: Idle Defense report →

Total War: MEDIEVAL II trajectory

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Zero Stress King: Idle Defense trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Total War: MEDIEVAL II or Zero Stress King: Idle Defense? v
Total War: MEDIEVAL II earns about $27.2K per month, while Zero Stress King: Idle Defense earns about $163. That is a 166.7× revenue gap (~$27.0K more per month for Total War: MEDIEVAL II). Annual revenue: Total War: MEDIEVAL II ≈ $326.0K/year, Zero Stress King: Idle Defense ≈ $2.0K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Total War: MEDIEVAL II or Zero Stress King: Idle Defense? v
Total War: MEDIEVAL II leads with about 168K estimated downloads vs 5K for Zero Stress King: Idle Defense - a 36.9× gap. Total War: MEDIEVAL II reports 100,000+ installs on Google Play. Zero Stress King: Idle Defense reports 1,000+ installs on Google Play.
Are Total War: MEDIEVAL II and Zero Stress King: Idle Defense in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Total War: MEDIEVAL II and Zero Stress King: Idle Defense offer? v
Total War: MEDIEVAL II: IAP range $6.49 per item. Zero Stress King: Idle Defense: no IAP detected on the public listing. Total War: MEDIEVAL II runs a "Paid app ($13.49)" monetization model; Zero Stress King: Idle Defense runs "Paid app ($2.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Total War: MEDIEVAL II or Zero Stress King: Idle Defense? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Total War: MEDIEVAL II 794 ratings, Zero Stress King: Idle Defense 17 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Total War: MEDIEVAL II vs Zero Stress King: Idle Defense revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $27.2K for Total War: MEDIEVAL II and $163 for Zero Stress King: Idle Defense are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Total War: MEDIEVAL II or Zero Stress King: Idle Defense to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.