State of Survival: Zombie War vs Vikings: War of Clans PvP
State of Survival: Zombie War
FunPlus International AG
App Store
$2.28M/mo
~$27.33M/yr · 57.2M installs
VS
Vikings: War of Clans PvP
Plarium LLC
App Store
$62.6K/mo
~$751.2K/yr · 1.3M installs
Revenue winner
State of Survival: Zombie War wins
+3537% vs other
Installs winner
State of Survival: Zombie War wins
+4171% vs other
MAU winner
State of Survival: Zombie War wins
+2068% vs other
Rating winner
State of Survival: Zombie War wins
+7% vs other
Why State of Survival: Zombie War is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- State of Survival: Zombie War earns roughly 36× more per month than Vikings: War of Clans PvP - $2.28M vs $62.6K.
- Subscription model. State of Survival: Zombie War runs a $9.99/mo subscription that compounds; Vikings: War of Clans PvP relies on one-shot IAP or ads.
- Bigger install base. State of Survival: Zombie War has ~57.2M lifetime installs vs Vikings: War of Clans PvP's ~1.3M - 42.7× the funnel top.
- Better app store reviews. State of Survival: Zombie War sits at 4.65★ vs 4.34★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full State of Survival: Zombie War report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$2.28M
◀
$62.6K
Annual revenue (est.)
$27.33M
◀
$751.2K
Lifetime installs (est.)
57.2M
◀
1.3M
Monthly active users (est.)?
5.7M
◀
261K
App Store rating
4.65★
◀
4.34★
Total ratings
382K
◀
12K
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 30, 2019
- Last updated
- Jul 1, 2026
- File size
- 999.6 MB
- Content rating
- 12+
- Version
- 1.26.400
- Languages
- Arabic, Dutch, English, French, German, Indonesian +14 more
- Category
- Games
- Price
- Free
- Released
- Aug 15, 2015
- Last updated
- Jun 25, 2026
- File size
- 431.3 MB
- Content rating
- 9+
- Version
- 7.0.4
- Languages
- English, French, German, Italian, Japanese, Korean +4 more
State of Survival: Zombie War trajectory
Vikings: War of Clans PvP trajectory
FAQ
Which makes more money, State of Survival: Zombie War or Vikings: War of Clans PvP? v
State of Survival: Zombie War earns about $2.28M per month, while Vikings: War of Clans PvP earns about $62.6K. That is a 36.4× revenue gap (~$2.21M more per month for State of Survival: Zombie War). Annual revenue: State of Survival: Zombie War ≈ $27.33M/year, Vikings: War of Clans PvP ≈ $751.2K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, State of Survival: Zombie War or Vikings: War of Clans PvP? v
State of Survival: Zombie War leads with about 57.2M estimated downloads vs 1.3M for Vikings: War of Clans PvP - a 42.7× gap. State of Survival: Zombie War's App Store downloads are estimated from 382K ratings × the standard 1:75 ratio. Vikings: War of Clans PvP's App Store downloads are estimated from 12K ratings.
Are State of Survival: Zombie War and Vikings: War of Clans PvP in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do State of Survival: Zombie War and Vikings: War of Clans PvP offer? v
State of Survival: Zombie War: IAP range 10 tiers detected. Vikings: War of Clans PvP: IAP range 10 tiers detected. State of Survival: Zombie War runs a "Free game · whale-driven IAP economy (~$0.50/MAU)" monetization model; Vikings: War of Clans PvP runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, State of Survival: Zombie War or Vikings: War of Clans PvP? v
State of Survival: Zombie War edges ahead with ★ 4.6 vs ★ 4.3 (gap of 0.3 stars). Rating volume: State of Survival: Zombie War 382K ratings, Vikings: War of Clans PvP 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these State of Survival: Zombie War vs Vikings: War of Clans PvP revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.28M for State of Survival: Zombie War and $62.6K for Vikings: War of Clans PvP are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare State of Survival: Zombie War or Vikings: War of Clans PvP to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
