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REV.NOW
Dead Cells earns about
$182.1K/month
range $100.1K – $264.0K · $2.18M/year
Live data · refreshed every hour
Per Day
$6.1K
$3.3K – $8.8K
Per Week
$42.5K
$23.4K – $61.6K
Per Month
$182.1K
$100.1K – $264.0K
Per Year
$2.18M
$1.20M – $3.17M
Lifetime
$5.46M
$3.00M – $7.92M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Dead Cells
Auto-generated from this app's real revenue ($182.1K/month · $2.18M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
54/100
Opportunity
70/100
Cloneability
$3
Revenue / install
✓ Features to copy
- subscription paywall (~$1.98/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- last updated 10 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Dead Cells is at $1.98/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered ActionSmart : Action Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Dead Cells for 30 days - here's what I'd do differently"
- "Why Dead Cells costs $1.98/mo when ours costs $1.19"
- "The action app Dead Cells won't tell you these 3 things"
Monetization
Paid app ($7.99)Revenue mix (estimated)
- Paid upfront ~100%
Paying users (est.)
1.9M installs · 10.1% active · 48.0% pay
In-App Purchases
- Sub Subscription tier $0.49/month
- Sub Subscription tier $7.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 3.5.9
- Released
- Jun 2, 2020
- Last Updated
- Sep 8, 2025
- Required OS
- 7.0
- Content Rating
- Teen
- Category
- Action
- Price
- USD7.99
- Currency
- USD
- Developer
- Playdigious
What's new in v3.5.9
- Fixing crashes after beating Hand of the King and during Queen fight
- Fixing crash after pressing Play
- Fixing some interface issues
- Improving input detection
- Fixing some localization issues
- Fixing miscellaneous minor issues
Fun Numbers - share these
$0
every second
$4
every minute
$253
every hour
$6.1K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 12 senior engineer salaries per year
- 🚗 Earns enough for 52 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 71 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
1.9M
Reported: 1,000,000+
Active Users (MAU est.)
192K
10.1% of installs · GAME_ACTION (mapped to GAME) category benchmark · cumulative-install decay × 0.5
Rating
4.82 ★
6K reviews
Monetization
Paid app ($7.99)
IAP: $0.49 - $7.99 per item
Rating Distribution
5★
117K
4★
6K
3★
2K
2★
925
1★
3K
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Frequently Asked About Dead Cells
How much money does Dead Cells make on Google Play? ⌄
Dead Cells has an estimated Play Store revenue of $182.1K per month (~$2.18M per year, $6.1K per day) with a likely range of $100.1K to $264.0K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Dead Cells get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Dead Cells reports 1,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 1.9M total downloads and 192K monthly active users on Android.
Is Dead Cells a top grossing Android app and what is its Play Store rank? ⌄
Dead Cells is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Dead Cells Play Store revenue estimated? ⌄
Rev.now estimates Dead Cells Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.49 - $7.99 per item), ad monetization (eCPM × impressions × MAU) and the Action category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Dead Cells offer on Android? ⌄
Dead Cells offers in-app purchases ($0.49 - $7.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Dead Cells Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Dead Cells side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Dead Cells? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Dead Cells. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.