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Elevate - Brain Training Games earns about
$286.4K/month
range $157.5K – $415.3K · $3.44M/year
Live data · refreshed every hour
Per Day
$9.5K
$5.3K – $13.8K
Per Week
$66.8K
$36.8K – $96.9K
Per Month
$286.4K
$157.5K – $415.3K
Per Year
$3.44M
$1.89M – $4.98M
Lifetime
$8.59M
$4.73M – $12.46M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Elevate - Brain Training Games
Auto-generated from this app's real revenue ($286.4K/month · $3.44M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
51/100
Opportunity
65/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$19.90/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $19.90/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Elevate - Brain Training Games charges ~$19.90/mo. Competitive entry: $11.94/mo or annual at $72/year (50% off annual is the standard hook).
🔡 App Store title ideas
Pro: AI-Powered EducationSmart : Education Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Elevate - Brain Training Games for 30 days - here's what I'd do differently"
- "Why Elevate - Brain Training Games costs $19.90/mo when ours costs $11.94"
- "The education app Elevate - Brain Training Games won't tell you these 3 things"
Monetization
Subscription (~$19.90/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
27.9M installs · 3.5% active · 1.1% pay
In-App Purchases
- Sub Subscription tier $0.99/month
- Sub Subscription tier $399.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 5.238.0
- Released
- Jun 4, 2014
- Last Updated
- May 4, 2026
- Required OS
- 9
- Content Rating
- Everyone
- Category
- Education
- Price
- Free
- Currency
- USD
- Developer
- The Mind Company
What's new in v5.238.0
We’ve fixed various bugs throughout the app.
For more product updates, training tips, and quick challenges, follow us on Instagram, Facebook, X, and TikTok @elevateapp.
Fun Numbers - share these
$0
every second
$7
every minute
$398
every hour
$9.5K
every day
- ☕ Buys 2K $5 coffees every day
- 👨💻 Pays for 19 senior engineer salaries per year
- 🚗 Earns enough for 82 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 45 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
27.9M
Reported: 10,000,000+
Active Users (MAU est.)
978K
3.5% of installs · default benchmark · cumulative-install decay × 0.3
Rating
4.58 ★
51K reviews
Monetization
Subscription (~$19.90/mo)
IAP: $0.99 - $399.99 per item
Rating Distribution
5★
393K
4★
73K
3★
19K
2★
7K
1★
20K
Compare Elevate - Brain Training Games or explore similar apps
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Frequently Asked About Elevate - Brain Training Games
How much money does Elevate - Brain Training Games make on Google Play? ⌄
Elevate - Brain Training Games has an estimated Play Store revenue of $286.4K per month (~$3.44M per year, $9.5K per day) with a likely range of $157.5K to $415.3K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Elevate - Brain Training Games get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Elevate - Brain Training Games reports 10,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 27.9M total downloads and 978K monthly active users on Android.
Is Elevate - Brain Training Games a top grossing Android app and what is its Play Store rank? ⌄
Elevate - Brain Training Games is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Elevate - Brain Training Games Play Store revenue estimated? ⌄
Rev.now estimates Elevate - Brain Training Games Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.99 - $399.99 per item), ad monetization (eCPM × impressions × MAU) and the Education category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Elevate - Brain Training Games offer on Android? ⌄
Elevate - Brain Training Games offers in-app purchases ($0.99 - $399.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Elevate - Brain Training Games Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Elevate - Brain Training Games side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Elevate - Brain Training Games? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Elevate - Brain Training Games. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.