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REV.NOW
Falling Art Ragdoll Simulator earns about
$174.5K/month
range $96.0K – $253.0K · $2.09M/year
Live data · refreshed every hour
Per Day
$5.8K
$3.2K – $8.4K
Per Week
$40.7K
$22.4K – $59.0K
Per Month
$174.5K
$96.0K – $253.0K
Per Year
$2.09M
$1.15M – $3.04M
Lifetime
$5.24M
$2.88M – $7.59M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Falling Art Ragdoll Simulator
Auto-generated from this app's real revenue ($174.5K/month · $2.09M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
70/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$15.47/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 3.7 - read /intelligence/reviews/android/falling-art-ragdoll-simulator/ to mine the top complaints
- subscription is $15.47/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Falling Art Ragdoll Simulator charges ~$15.47/mo. Competitive entry: $9.28/mo or annual at $56/year (50% off annual is the standard hook).
🔡 App Store title ideas
Pro: AI-Powered SimulationSmart : Simulation Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Falling Art Ragdoll Simulator for 30 days - here's what I'd do differently"
- "Why Falling Art Ragdoll Simulator costs $15.47/mo when ours costs $9.28"
- "The simulation app Falling Art Ragdoll Simulator won't tell you these 3 things"
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
29.1M installs · 5.6% active · 0.5% pay
In-App Purchases
- Sub Subscription tier $2.99/month
- Sub Subscription tier $79.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 0.16.0
- Released
- Jun 2, 2022
- Last Updated
- Nov 28, 2025
- Required OS
- 7.0
- Content Rating
- Teen
- Category
- Simulation
- Price
- Free
- Currency
- USD
- Developer
- BoomBit Games
What's new in v0.16.0
Bug fixes and improvements.
More updates coming soon.
Thanks for playing!
Fun Numbers - share these
$0
every second
$4
every minute
$242
every hour
$5.8K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 12 senior engineer salaries per year
- 🚗 Earns enough for 50 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 74 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
29.1M
Reported: 10,000,000+
Active Users (MAU est.)
1.6M
5.6% of installs · GAME_SIMULATION (mapped to GAME) category benchmark · cumulative-install decay × 0.3
Rating
3.68 ★
4K reviews
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)
IAP: $2.99 - $79.99 per item
Rating Distribution
5★
36K
4★
7K
3★
5K
2★
3K
1★
15K
Compare Falling Art Ragdoll Simulator or explore similar apps
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Frequently Asked About Falling Art Ragdoll Simulator
How much money does Falling Art Ragdoll Simulator make on Google Play? ⌄
Falling Art Ragdoll Simulator has an estimated Play Store revenue of $174.5K per month (~$2.09M per year, $5.8K per day) with a likely range of $96.0K to $253.0K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Falling Art Ragdoll Simulator get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Falling Art Ragdoll Simulator reports 10,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 29.1M total downloads and 1.6M monthly active users on Android.
Is Falling Art Ragdoll Simulator a top grossing Android app and what is its Play Store rank? ⌄
Falling Art Ragdoll Simulator is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Falling Art Ragdoll Simulator Play Store revenue estimated? ⌄
Rev.now estimates Falling Art Ragdoll Simulator Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($2.99 - $79.99 per item), ad monetization (eCPM × impressions × MAU) and the Simulation category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Falling Art Ragdoll Simulator offer on Android? ⌄
Falling Art Ragdoll Simulator offers in-app purchases ($2.99 - $79.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Falling Art Ragdoll Simulator Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Falling Art Ragdoll Simulator side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Falling Art Ragdoll Simulator? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Falling Art Ragdoll Simulator. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.