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Gold and Goblins: Mining Games earns about
$199.3K/month
range $109.6K – $289.0K · $2.39M/year
Live data · refreshed every hour
Per Day
$6.6K
$3.7K – $9.6K
Per Week
$46.5K
$25.6K – $67.4K
Per Month
$199.3K
$109.6K – $289.0K
Per Year
$2.39M
$1.32M – $3.47M
Lifetime
$5.98M
$3.29M – $8.67M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Gold and Goblins: Mining Games
Auto-generated from this app's real revenue ($199.3K/month · $2.39M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
70/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$15.45/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 4.0 - read /intelligence/reviews/android/gold-and-goblins-mining-games/ to mine the top complaints
- subscription is $15.45/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Gold and Goblins: Mining Games charges ~$15.45/mo. Competitive entry: $9.27/mo or annual at $56/year (50% off annual is the standard hook).
🔡 App Store title ideas
Pro: AI-Powered SimulationSmart : Simulation Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Gold and Goblins: Mining Games for 30 days - here's what I'd do differently"
- "Why Gold and Goblins: Mining Games costs $15.45/mo when ours costs $9.27"
- "The simulation app Gold and Goblins: Mining Games won't tell you these 3 things"
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
54.9M installs · 3.4% active · 0.5% pay
In-App Purchases
- Sub Subscription tier $1.99/month
- Sub Subscription tier $119.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 1.47.0
- Released
- Sep 16, 2020
- Last Updated
- Dec 18, 2025
- Required OS
- 7.0
- Content Rating
- Everyone
- Category
- Simulation
- Price
- Free
- Currency
- USD
- Developer
- AppQuantum
What's new in v1.47.0
- New Mines opened: you can now explore as deep as Mine 159.
- Brand new Card and Mineshaft: collect even more gold with the Holystone!
- Bug fix: damage boost from Goblin King has been adjusted.
Fun Numbers - share these
$0
every second
$5
every minute
$277
every hour
$6.6K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 13 senior engineer salaries per year
- 🚗 Earns enough for 57 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 65 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
54.9M
Reported: 50,000,000+
Active Users (MAU est.)
1.9M
3.4% of installs · default benchmark · cumulative-install decay × 0.3
Rating
3.98 ★
26K reviews
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)
IAP: $1.99 - $119.99 per item
Rating Distribution
5★
301K
4★
66K
3★
24K
2★
16K
1★
85K
Compare Gold and Goblins: Mining Games or explore similar apps
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Frequently Asked About Gold and Goblins: Mining Games
How much money does Gold and Goblins: Mining Games make on Google Play? ⌄
Gold and Goblins: Mining Games has an estimated Play Store revenue of $199.3K per month (~$2.39M per year, $6.6K per day) with a likely range of $109.6K to $289.0K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Gold and Goblins: Mining Games get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Gold and Goblins: Mining Games reports 50,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 54.9M total downloads and 1.9M monthly active users on Android.
Is Gold and Goblins: Mining Games a top grossing Android app and what is its Play Store rank? ⌄
Gold and Goblins: Mining Games is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Gold and Goblins: Mining Games Play Store revenue estimated? ⌄
Rev.now estimates Gold and Goblins: Mining Games Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($1.99 - $119.99 per item), ad monetization (eCPM × impressions × MAU) and the Simulation category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Gold and Goblins: Mining Games offer on Android? ⌄
Gold and Goblins: Mining Games offers in-app purchases ($1.99 - $119.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Gold and Goblins: Mining Games Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Gold and Goblins: Mining Games side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Gold and Goblins: Mining Games? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Gold and Goblins: Mining Games. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.