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REV.NOW
Hill Climb Racing earns about
$3.37M/month
range $1.86M – $4.89M · $40.48M/year
Live data · refreshed every hour
Per Day
$112.4K
$61.8K – $163.0K
Per Week
$787.1K
$432.9K – $1.14M
Per Month
$3.37M
$1.86M – $4.89M
Per Year
$40.48M
$22.26M – $58.70M
Lifetime
$101.20M
$55.66M – $146.74M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Hill Climb Racing
Auto-generated from this app's real revenue ($3.37M/month · $40.48M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
65/100
Opportunity
35/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$4.83/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Hill Climb Racing is at $4.83/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered RacingSmart : Racing Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Hill Climb Racing for 30 days - here's what I'd do differently"
- "Why Hill Climb Racing costs $4.83/mo when ours costs $2.90"
- "The racing app Hill Climb Racing won't tell you these 3 things"
Monetization
Subscription (~$4.83/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
1.3B installs · 0.7% active · 5.7% pay
In-App Purchases
- Sub Subscription tier $0.19/month
- Sub Subscription tier $123.00/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 1.69.0
- Released
- Sep 22, 2012
- Last Updated
- Apr 27, 2026
- Required OS
- 7.0
- Content Rating
- Everyone
- Category
- Racing
- Price
- Free
- Currency
- USD
- Developer
- Fingersoft
What's new in v1.69.0
- New vehicle: The Automobile
- Experience the marvellous horseless carriage!
- Various bug fixes
Fun Numbers - share these
$1
every second
$78
every minute
$4.7K
every hour
$112.4K
every day
- ☕ Buys 22K $5 coffees every day
- 👨💻 Pays for 225 senior engineer salaries per year
- 🚗 Earns enough for 964 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 4 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
1.3B
Reported: 1,000,000,000+
Active Users (MAU est.)
8.8M
0.7% of installs · default benchmark · cumulative-install decay × 0.06
Rating
4.19 ★
370K reviews
Monetization
Subscription (~$4.83/mo)
IAP: $0.19 - $123.00 per item
Rating Distribution
5★
7.2M
4★
1.2M
3★
632K
2★
396K
1★
1.3M
Compare Hill Climb Racing or explore similar apps
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Frequently Asked About Hill Climb Racing
How much money does Hill Climb Racing make on Google Play? ⌄
Hill Climb Racing has an estimated Play Store revenue of $3.37M per month (~$40.48M per year, $112.4K per day) with a likely range of $1.86M to $4.89M. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Hill Climb Racing get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Hill Climb Racing reports 1,000,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 1.3B total downloads and 8.8M monthly active users on Android.
Is Hill Climb Racing a top grossing Android app and what is its Play Store rank? ⌄
Hill Climb Racing is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Hill Climb Racing Play Store revenue estimated? ⌄
Rev.now estimates Hill Climb Racing Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.19 - $123.00 per item), ad monetization (eCPM × impressions × MAU) and the Racing category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Hill Climb Racing offer on Android? ⌄
Hill Climb Racing offers in-app purchases ($0.19 - $123.00 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Hill Climb Racing Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Hill Climb Racing side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Hill Climb Racing? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Hill Climb Racing. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.