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RollerCoaster Tycoon® Classic earns about
$27.7K/month
range $15.2K – $40.1K · $332.2K/year
Live data · refreshed every hour
Per Day
$923
$508 – $1.3K
Per Week
$6.5K
$3.6K – $9.4K
Per Month
$27.7K
$15.2K – $40.1K
Per Year
$332.2K
$182.7K – $481.7K
Lifetime
$830.5K
$456.8K – $1.20M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for RollerCoaster Tycoon® Classic
Auto-generated from this app's real revenue ($27.7K/month · $332.2K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
40/100
Opportunity
40/100
Cloneability
$2
Revenue / install
✓ Features to copy
- subscription paywall (~$3.45/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 3.8 - read /intelligence/reviews/android/rollercoaster-tycoon-classic/ to mine the top complaints
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
RollerCoaster Tycoon® Classic is at $3.45/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered SimulationSmart : Simulation Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried RollerCoaster Tycoon® Classic for 30 days - here's what I'd do differently"
- "Why RollerCoaster Tycoon® Classic costs $3.45/mo when ours costs $2.07"
- "The simulation app RollerCoaster Tycoon® Classic won't tell you these 3 things"
Monetization
Paid app ($5.99)Revenue mix (estimated)
- Paid upfront ~100%
Paying users (est.)
385K installs · 8.3% active · 25.1% pay
In-App Purchases
- Sub Subscription tier $1.99/month
- Sub Subscription tier $5.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 1.2.655
- Released
- Mar 7, 2019
- Last Updated
- Mar 26, 2026
- Required OS
- 7.0
- Content Rating
- Everyone
- Category
- Simulation
- Price
- USD5.99
- Currency
- USD
- Developer
- Atari, Inc.
What's new in v1.2.655
Fixed an issue causing some scenarios to be hidden outside of the scrollable area of the scenario selection screen.
Improved resolution issues when dealing with zoom out levels in the parks
Fun Numbers - share these
$0
every second
$1
every minute
$38
every hour
$923
every day
- ☕ Buys 185 $5 coffees every day
- 👨💻 Pays for 2 senior engineer salaries per year
- 🚗 Earns enough for 8 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 468 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
385K
Reported: 100,000+
Active Users (MAU est.)
32K
8.3% of installs · default benchmark · cumulative-install decay × 0.75
Rating
3.85 ★
1K reviews
Monetization
Paid app ($5.99)
IAP: $1.99 - $5.99 per item
Rating Distribution
5★
4K
4★
514
3★
411
2★
360
1★
1K
Compare RollerCoaster Tycoon® Classic or explore similar apps
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Frequently Asked About RollerCoaster Tycoon® Classic
How much money does RollerCoaster Tycoon® Classic make on Google Play? ⌄
RollerCoaster Tycoon® Classic has an estimated Play Store revenue of $27.7K per month (~$332.2K per year, $923 per day) with a likely range of $15.2K to $40.1K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does RollerCoaster Tycoon® Classic get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). RollerCoaster Tycoon® Classic reports 100,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 385K total downloads and 32K monthly active users on Android.
Is RollerCoaster Tycoon® Classic a top grossing Android app and what is its Play Store rank? ⌄
RollerCoaster Tycoon® Classic is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is RollerCoaster Tycoon® Classic Play Store revenue estimated? ⌄
Rev.now estimates RollerCoaster Tycoon® Classic Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($1.99 - $5.99 per item), ad monetization (eCPM × impressions × MAU) and the Simulation category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does RollerCoaster Tycoon® Classic offer on Android? ⌄
RollerCoaster Tycoon® Classic offers in-app purchases ($1.99 - $5.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare RollerCoaster Tycoon® Classic Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare RollerCoaster Tycoon® Classic side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for RollerCoaster Tycoon® Classic? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for RollerCoaster Tycoon® Classic. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.