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REV.NOW
RUSH: Xtreme earns about
$214.2K/month
range $117.8K – $310.6K · $2.57M/year
Live data · refreshed every hour
Per Day
$7.1K
$3.9K – $10.4K
Per Week
$50.0K
$27.5K – $72.5K
Per Month
$214.2K
$117.8K – $310.6K
Per Year
$2.57M
$1.41M – $3.73M
Lifetime
$6.43M
$3.53M – $9.32M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for RUSH: Xtreme
Auto-generated from this app's real revenue ($214.2K/month · $2.57M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
51/100
Opportunity
35/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$9.95/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $9.95/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
RUSH: Xtreme is at $9.95/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered RacingSmart : Racing Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried RUSH: Xtreme for 30 days - here's what I'd do differently"
- "Why RUSH: Xtreme costs $9.95/mo when ours costs $5.97"
- "The racing app RUSH: Xtreme won't tell you these 3 things"
Monetization
Subscription (~$9.95/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
15.5M installs · 3.5% active · 2.9% pay
In-App Purchases
- Sub Subscription tier $0.99/month
- Sub Subscription tier $99.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 1.6.1
- Released
- Jul 15, 2025
- Last Updated
- Apr 27, 2026
- Required OS
- 8.0
- Content Rating
- Everyone 10+
- Category
- Racing
- Price
- Free
- Currency
- USD
- Developer
- SayGames Ltd
What's new in v1.6.1
-Gameplay improvements
-Bug fixes
-New levels
Fun Numbers - share these
$0
every second
$5
every minute
$297
every hour
$7.1K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 14 senior engineer salaries per year
- 🚗 Earns enough for 61 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 61 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
15.5M
Reported: 10,000,000+
Active Users (MAU est.)
542K
3.5% of installs · default benchmark · cumulative-install decay × 0.3
Rating
4.55 ★
2K reviews
Monetization
Subscription (~$9.95/mo)
IAP: $0.99 - $99.99 per item
Rating Distribution
5★
260K
4★
48K
3★
26K
2★
6K
1★
11K
Compare RUSH: Xtreme or explore similar apps
Racing · Google Play · pick a head-to-head or jump to a leaderboard.
Popular head-to-head comparisons
Frequently Asked About RUSH: Xtreme
How much money does RUSH: Xtreme make on Google Play? ⌄
RUSH: Xtreme has an estimated Play Store revenue of $214.2K per month (~$2.57M per year, $7.1K per day) with a likely range of $117.8K to $310.6K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does RUSH: Xtreme get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). RUSH: Xtreme reports 10,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 15.5M total downloads and 542K monthly active users on Android.
Is RUSH: Xtreme a top grossing Android app and what is its Play Store rank? ⌄
RUSH: Xtreme is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is RUSH: Xtreme Play Store revenue estimated? ⌄
Rev.now estimates RUSH: Xtreme Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.99 - $99.99 per item), ad monetization (eCPM × impressions × MAU) and the Racing category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does RUSH: Xtreme offer on Android? ⌄
RUSH: Xtreme offers in-app purchases ($0.99 - $99.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare RUSH: Xtreme Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare RUSH: Xtreme side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for RUSH: Xtreme? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for RUSH: Xtreme. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.