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Seven Knights Re:BIRTH earns about
$63.9K/month
range $35.1K – $92.6K · $766.7K/year
Live data · refreshed every hour
Per Day
$2.1K
$1.2K – $3.1K
Per Week
$14.9K
$8.2K – $21.6K
Per Month
$63.9K
$35.1K – $92.6K
Per Year
$766.7K
$421.7K – $1.11M
Lifetime
$1.92M
$1.05M – $2.78M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Seven Knights Re:BIRTH
Auto-generated from this app's real revenue ($63.9K/month · $766.7K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
40/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- subscription paywall (~$8.32/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Seven Knights Re:BIRTH is at $8.32/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered Role PlayingSmart : Role Playing Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Seven Knights Re:BIRTH for 30 days - here's what I'd do differently"
- "Why Seven Knights Re:BIRTH costs $8.32/mo when ours costs $4.99"
- "The role playing app Seven Knights Re:BIRTH won't tell you these 3 things"
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
6.0M installs · 9.9% active · 0.9% pay
In-App Purchases
- Sub Subscription tier $0.99/month
- Sub Subscription tier $69.99/month
Subscription tiers parsed from store description.
App Details
Pulled from Google Play- Current Version
- 1.20.04
- Released
- Sep 12, 2025
- Last Updated
- Apr 29, 2026
- Required OS
- 8.0
- Content Rating
- Teen
- Category
- Role Playing
- Price
- Free
- Currency
- USD
- Developer
- Netmarble
What's new in v1.20.04
[New Additions]
- New Legendary Hero [O'Mok] added.
- 1 new costumes added.
- New event story added.
[Improvements and Fixes]
- Improved content convenience.
- Bug fixes and other improvements.
Fun Numbers - share these
$0
every second
$1
every minute
$89
every hour
$2.1K
every day
- ☕ Buys 426 $5 coffees every day
- 👨💻 Pays for 4 senior engineer salaries per year
- 🚗 Earns enough for 18 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 203 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Total Installs
6.0M
Reported: 5,000,000+
Active Users (MAU est.)
594K
9.9% of installs · GAME_ROLE_PLAYING (mapped to GAME) category benchmark · cumulative-install decay × 0.5
Rating
4.51 ★
817 reviews
Monetization
Free game · IAP-driven (0 packs, ~$0.30/MAU)
IAP: $0.99 - $69.99 per item
Rating Distribution
5★
84K
4★
14K
3★
3K
2★
2K
1★
7K
Compare Seven Knights Re:BIRTH or explore similar apps
Role Playing · Google Play · pick a head-to-head or jump to a leaderboard.
Popular head-to-head comparisons
Frequently Asked About Seven Knights Re:BIRTH
How much money does Seven Knights Re:BIRTH make on Google Play? ⌄
Seven Knights Re:BIRTH has an estimated Play Store revenue of $63.9K per month (~$766.7K per year, $2.1K per day) with a likely range of $35.1K to $92.6K. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Seven Knights Re:BIRTH get? ⌄
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Seven Knights Re:BIRTH reports 5,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 6.0M total downloads and 594K monthly active users on Android.
Is Seven Knights Re:BIRTH a top grossing Android app and what is its Play Store rank? ⌄
Seven Knights Re:BIRTH is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Seven Knights Re:BIRTH Play Store revenue estimated? ⌄
Rev.now estimates Seven Knights Re:BIRTH Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.99 - $69.99 per item), ad monetization (eCPM × impressions × MAU) and the Role Playing category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Seven Knights Re:BIRTH offer on Android? ⌄
Seven Knights Re:BIRTH offers in-app purchases ($0.99 - $69.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Seven Knights Re:BIRTH Play Store revenue with another Android app? ⌄
Yes. Use the free compare tool to compare Seven Knights Re:BIRTH side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Seven Knights Re:BIRTH? ⌄
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Seven Knights Re:BIRTH. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.