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REV.NOW
4Fun - Live Voice, Play Ludo earns about
$482/month
range $265 – $698 · $5.8K/year
Live data · refreshed every hour
Per Day
$16
$9 – $23
Per Week
$112
$62 – $163
Per Month
$482
$265 – $698
Per Year
$5.8K
$3.2K – $8.4K
Lifetime
$14.4K
$7.9K – $20.9K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for 4Fun - Live Voice, Play Ludo
Auto-generated from this app's real revenue ($482/month · $5.8K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
0/100
Opportunity
30/100
Cloneability
$2
Revenue / install
✓ Features to copy
- subscription paywall (~$8.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 3.8 - read /intelligence/reviews/ios/4fun-live-voice-play-ludo/ to mine the top complaints
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
4Fun - Live Voice, Play Ludo is at $8.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered EntertainmentSmart : Entertainment Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried 4Fun - Live Voice, Play Ludo for 30 days - here's what I'd do differently"
- "Why 4Fun - Live Voice, Play Ludo costs $8.99/mo when ours costs $5.39"
- "The entertainment app 4Fun - Live Voice, Play Ludo won't tell you these 3 things"
Monetization
Subscription (~$8.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
6K installs · 27.2% active · 2.4% pay
In-App Purchases 9
- Monthlyest. 10,000 Diamonds $8.99 /month
- Annualest. 50,000 Diamonds $43.99 /year ~$3.67/mo
- One-timeest. 1,000 Diamonds $0.99 one-time
- One-timeest. 100 Diamonds $0.99 one-time
- One-timeest. 10000 Diamonds $0.99 one-time
- One-timeest. 34000 Diamonds $2.99 one-time
- One-timeest. 100000 Diamonds $8.99 one-time
- One-timeest. 500000 Diamonds $43.99 one-time
9 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 2.7.2
- Released
- Dec 28, 2020
- Last Updated
- Apr 28, 2026
- File Size
- 271.6 MB
- Required OS
- 12.0
- Content Rating
- 17+
- Category
- Entertainment
- Price
- Free
- Currency
- USD
- Languages
- Arabic, English, Hindi
- Developer
- SPREADFUN
What's new in v2.7.2
Performance optimization to improve user experience
Fun Numbers - share these
$0
every second
$0
every minute
$1
every hour
$16
every day
- ☕ Buys 3 $5 coffees every day
- ⏱️ Earns the price of a coffee in 26,910 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
6K
estimated from 122 ratings
Active Users (MAU est.)
2K
27.2% of installs · ENTERTAINMENT category benchmark
Rating
3.84 ★
122 reviews
Monetization
Subscription (~$8.99/mo)
Rating Distribution
5★
74
4★
12
3★
5
2★
5
1★
26
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Frequently Asked About 4Fun - Live Voice, Play Ludo
How much money does 4Fun - Live Voice, Play Ludo make on the App Store? ⌄
4Fun - Live Voice, Play Ludo has an estimated App Store revenue of $482 per month (~$5.8K per year, $16 per day) with a likely range of $265 to $698. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does 4Fun - Live Voice, Play Ludo get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (122 reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 6K total iOS downloads for 4Fun - Live Voice, Play Ludo - and roughly 2K monthly active users on iPhone and iPad.
Is 4Fun - Live Voice, Play Ludo a top grossing iOS app and what is its App Store rank? ⌄
4Fun - Live Voice, Play Ludo is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how 4Fun - Live Voice, Play Ludo compares to other highest-grossing iPhone and iPad apps.
How is 4Fun - Live Voice, Play Ludo App Store revenue estimated? ⌄
Rev.now estimates 4Fun - Live Voice, Play Ludo App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Entertainment category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does 4Fun - Live Voice, Play Ludo offer on iOS? ⌄
4Fun - Live Voice, Play Ludo offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare 4Fun - Live Voice, Play Ludo App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare 4Fun - Live Voice, Play Ludo side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for 4Fun - Live Voice, Play Ludo? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for 4Fun - Live Voice, Play Ludo. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.