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Grand Battle Royale: Pixel FPS earns about
$2.4K/month
range $1.3K – $3.5K · $29.0K/year
Live data · refreshed every hour
Per Day
$81
$44 – $117
Per Week
$564
$310 – $818
Per Month
$2.4K
$1.3K – $3.5K
Per Year
$29.0K
$16.0K – $42.1K
Lifetime
$72.5K
$39.9K – $105.1K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Grand Battle Royale: Pixel FPS
Auto-generated from this app's real revenue ($2.4K/month · $29.0K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
33/100
Opportunity
60/100
Cloneability
$0
Revenue / install
✓ Features to copy
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- last updated 58 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
Grand Battle Royale: Pixel FPS is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.
🔡 App Store title ideas
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📺 TikTok / ad hook angles
- "I tried Grand Battle Royale: Pixel FPS for 30 days - here's what I'd do differently"
- "Why Grand Battle Royale: Pixel FPS costs $9.99/mo when ours costs $5.99"
- "The games app Grand Battle Royale: Pixel FPS won't tell you these 3 things"
Monetization
Free casual game · ad-supported (~$0.04/MAU)Revenue mix (estimated)
- In-app purchases ~62%
- Ads ~38%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 10
- One-time Diamonds Pack 1 $0.99 one-time
- One-time Credits Pack 1 $0.99 one-time
- One-time Common Chest $0.99 one-time
- One-timeest. Starter Package $1.99 one-time
- One-time Diamonds Pack 2 $1.99 one-time
- One-time Legendary Chest $2.99 one-time
- One-time Diamonds Pack 3 $3.99 one-time
- One-time Diamonds Pack 4 $7.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 3.5.2
- Released
- Feb 23, 2018
- Last Updated
- Sep 28, 2021
- File Size
- 549.1 MB
- Required OS
- 9.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Chinese, Spanish
- Developer
- GameSpire Ltd.
What's new in v3.5.2
minor bug fix.
Fun Numbers - share these
$0
every second
$0
every minute
$3
every hour
$81
every day
- ☕ Buys 16 $5 coffees every day
- 🚗 Earns enough for 1 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 5,362 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
604K
estimated from 7,553 ratings
Active Users (MAU est.)
77K
12.7% of installs · GAMES category benchmark
Rating
4.44 ★
8K reviews
Monetization
Free casual game · ad-supported (~$0.04/MAU)
Rating Distribution
5★
6K
4★
989
3★
391
2★
192
1★
473
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Frequently Asked About Grand Battle Royale: Pixel FPS
How much money does Grand Battle Royale: Pixel FPS make on the App Store? ⌄
Grand Battle Royale: Pixel FPS has an estimated App Store revenue of $2.4K per month (~$29.0K per year, $81 per day) with a likely range of $1.3K to $3.5K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Grand Battle Royale: Pixel FPS get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (8K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 604K total iOS downloads for Grand Battle Royale: Pixel FPS - and roughly 77K monthly active users on iPhone and iPad.
Is Grand Battle Royale: Pixel FPS a top grossing iOS app and what is its App Store rank? ⌄
Grand Battle Royale: Pixel FPS is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Grand Battle Royale: Pixel FPS compares to other highest-grossing iPhone and iPad apps.
How is Grand Battle Royale: Pixel FPS App Store revenue estimated? ⌄
Rev.now estimates Grand Battle Royale: Pixel FPS App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Grand Battle Royale: Pixel FPS offer on iOS? ⌄
Grand Battle Royale: Pixel FPS offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Grand Battle Royale: Pixel FPS App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Grand Battle Royale: Pixel FPS side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Grand Battle Royale: Pixel FPS? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Grand Battle Royale: Pixel FPS. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.